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[🐺] Grow An Animal

[🐺] Grow An Animal

A Roblox experience owned by GTPR Farm.

TycoonENanimal simulationevolution mechanicsidle/offline progression

[🐺] Grow An Animal is a tycoon experience created on 2026-03-26. It currently has 108 players. The game has accumulated 13,178,565 lifetime visits. User engagement metrics show a 94% like percentage and 86,359 favorites.

Description (written by the developer; not a statement by this register)

Welcome to Grow an Animal! 🔥 🎮 How to Play: - Catch animals using your LASSO! - Grow and EVOLVE your animals! - The BETTER the animal, the more you EARN! 🧬 Evolutions: 1. BABY 👶 2. NORMAL 🐾 3. SKELETON 💀 4. ??? ❓ 5. ??? ❓ 👉 YOUR ANIMALS KEEP GROWING EVEN WHEN YOU’RE OFFLINE!

Last updated by the developer 29 Jun 2026, 23:58 UTC.

73
playing (measured 21 Aug 2026, 20:54 UTC)
13,239,586
lifetime visits
94%
liked (39,801 👍 / 2,329 👎)
87,026
favourites (6.6 per 1k visits)
26 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

731058910 August 2026 — 105 players21 August 2026 — 73 players10 August 202621 August 2026
2 measurements spanning 11 days, net -32. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–110 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5473-32
10 Aug 2026, 14:04105first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Catch
799 R$
X2 Money
499 R$
2x Food Duration
199 R$
Auto Claim Cash
199 R$
Lucky
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9413 August 2026 — 94 % liked21 August 2026 — 94 % liked23 August 2026 — 94 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:3794no change
21 Aug 2026, 20:5494no change
13 Aug 2026, 18:3694first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.