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Steal From Friends

Steal From Friends

A Roblox experience owned by BRAINROT FRIENDS STEAL.

Social & hangoutENstealthchasebrainrot

Steal From Friends is a social-hangout experience created on 2026-03-26. It has accumulated 2,888,592 lifetime visits and 205,203 favorites. The game holds an 83% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

Grab brainrots. Run. Don’t get caught. Steal brainrots from other players and race to escape before they hunt you down. The more you steal, the bigger the target on your back.

Last updated by the developer 13 Apr 2026, 20:45 UTC.

0
playing (measured 10 Aug 2026, 19:37 UTC)
2,888,592
lifetime visits
83%
liked (1,504 👍 / 304 👎)
215,808
favourites (74.7 per 1k visits)
26 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:373first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium Plot
249 R$
Auto Collect Cash
49 R$
VIP
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked3 September 2026 — 83 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:1783no change
24 Aug 2026, 06:1683no change
14 Aug 2026, 06:1583first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.