Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Survive DISASTERS for Poppy Playtime 5!🎈

Survive DISASTERS for Poppy Playtime 5!🎈

A Roblox experience owned by PoppyGamez.

SurvivalENhorrorsurvivalpoppy playtime

Survive DISASTERS for Poppy Playtime 5!🎈 is a survival experience created on 2026-03-27. It records 1,026,167 lifetime visits and 106,201 favorites. Currently, four users are playing. The title holds an 86% like percentage. The description outlines gameplay mechanics including speed upgrades, disaster dodging, and bringing brainrots to the base for cash.

Description (written by the developer; not a statement by this register)

Are you ready to survive disasters for Poppy Playtime?🎈 1. Upgrade your speed to get better platforms faster! 2. Make sure to dodge disasters! 3. Bring brainrots back to your Base to earn Cash! 4. Upgrade your speed - faster farther distance!

Last updated by the developer 20 Jul 2026, 19:18 UTC.

4
playing (measured 11 Aug 2026, 00:47 UTC)
1,026,167
lifetime visits
86%
liked (740 👍 / 118 👎)
106,748
favourites (104.0 per 1k visits)
27 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:473first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
98 R$
Pro Pack
59 R$
Starter Pack
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome617,494 · 100.0% win
First Rebirth! · progression35,590 · 7.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:2386no change
14 Aug 2026, 15:2286first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.