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[☀️] BLADES & BULLETS

[☀️] BLADES & BULLETS

A Roblox experience owned by Mayhem Studio Games.

Fighting & PvPENduel combat1v1 battlesweapon skins

[☀️] BLADES & BULLETS is a fighting-pvp experience created on 2026-03-28. The game currently has 73 players online. It has accumulated 637,620 lifetime visits, 22,191 favorites, and a 71% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to BLADES & BULLETS, a fast-paced duel combat game where knives, guns, and abilities decide every fight. Step into intense 1v1 to 4v4 battles where the first to 5 points wins. ⚔️ Step onto a duel pad and fight instantly! 🎯 Master knives, guns, perks, and super abilities! 💥 Unlock powerful abilities to outplay your opponents! 💰 Earn rewards and unlock 100+ weapon skins! 🔥 Build win streaks and prove your skill! 🎮 Available on PC, Phone, Tablet, and Console! ⚠️ Fair play enforced. Cheating, exploiting, or abusing systems will result in bans. ❤️ Made by Mayhem Studio Games, thank you for playing!

Last updated by the developer 8 Aug 2026, 13:53 UTC.

73
playing (measured 10 Aug 2026, 16:21 UTC)
637,620
lifetime visits
71%
liked (541 👍 / 226 👎)
23,755
favourites (37.3 per 1k visits)
28 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:2129first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome421,936 · 90.5% win
Join Community · welcome12,423 · 4.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7114 August 2026 — 71 % liked24 August 2026 — 71 % liked3 September 2026 — 71 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:0871no change
24 Aug 2026, 19:3571no change
14 Aug 2026, 19:3571first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.