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Jump Ascension⬆️

Jump Ascension⬆️

A Roblox experience owned by Quick Play Collective.

SimulatorENsimulationrebirthpower progression

Jump Ascension⬆️ is a simulator experience created on 2026-03-31. It has accumulated 5,073,146 lifetime visits and currently has 46 players online. The game holds 11,978 favorites and maintains a 92% like percentage.

Description (written by the developer; not a statement by this register)

⬆️ Jump Ascension ⚡ Become insanely powerful 🦘 Jump higher with every bit of Power 🔥 Train Power 🌍 Unlock new zones as you ascend ✨ Unlock powerful Auras 🔁 Rebirth for MASSIVE multipliers 👑 Can you ascend to the MAX HEIGHT?

Last updated by the developer 13 May 2026, 02:53 UTC.

46
playing (measured 10 Aug 2026, 14:20 UTC)
5,073,146
lifetime visits
92%
liked (10,861 👍 / 931 👎)
12,163
favourites (2.4 per 1k visits)
31 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2048first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
Teleporter
39 R$
Sprint
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:3292no change
14 Aug 2026, 01:3192first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.