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[X2] Spin Ascension🌪️

[X2] Spin Ascension🌪️

A Roblox experience owned by Spin Ascension.

SimulatorENincrementalrebirthleaderboards

[X2] Spin Ascension🌪️ is a simulator experience created on 2026-03-30. It has accumulated 13,580,335 lifetime visits and 641,134 favorites. Currently, 241 users are playing. The game holds a 95% like percentage. Developed by FoniasDev and Suitchi7, the title focuses on spin mechanics and rebirth systems within the simulator genre.

Description (written by the developer; not a statement by this register)

Welcome to 🌪️Spin Ascension! ⚡ Become insanely powerful 💥 Reach QUINTILLIONS of Spin 🌪️ Earn incredible animations! 🌍 Unlock powerful new zones 🔁 Rebirth for MASSIVE multipliers 🏆 Improve and compete on the leaderboards! 👑 Can you reach MAX SPIN? Made by FoniasDev and Suitchi7

Last updated by the developer 16 Aug 2026, 18:40 UTC.

97
playing (measured 22 Aug 2026, 03:50 UTC)
13,695,094
lifetime visits
95%
liked (30,090 👍 / 1,703 👎)
645,504
favourites (47.1 per 1k visits)
30 March 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9723516610 August 2026 — 235 players21 August 2026 — 131 players21 August 2026 — 143 players21 August 2026 — 126 players21 August 2026 — 139 players22 August 2026 — 128 players22 August 2026 — 146 players22 August 2026 — 143 players22 August 2026 — 97 players10 August 202622 August 2026
9 measurements spanning 12 days, net -138. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–256 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 03:5097-46
22 Aug 2026, 02:50143-3
22 Aug 2026, 01:50146+18
22 Aug 2026, 00:50128-11
21 Aug 2026, 23:50139+13
21 Aug 2026, 22:50126-17
21 Aug 2026, 21:50143+12
21 Aug 2026, 20:54131-104
10 Aug 2026, 14:03235first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Access Anywhere
499 R$
500x 🌪️
499 R$
V.I.P Pass
399 R$
100x 🌪️
149 R$
Ascend Anywhere
129 R$
TP Pass
99 R$
x2 Speed Boost
99 R$
25x 🌪️
67 R$
10x 🌪️
29 R$
4x 🌪️
9 R$
2x 🌪️
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 2026 — 95 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked21 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked22 August 2026 — 95 % liked23 August 2026 — 95 % liked13 August 202623 August 2026
10 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:3295no change
22 Aug 2026, 03:5095no change
22 Aug 2026, 02:5095no change
22 Aug 2026, 01:5095no change
22 Aug 2026, 00:5095no change
21 Aug 2026, 23:5095no change
21 Aug 2026, 22:5095no change
21 Aug 2026, 21:5095no change
21 Aug 2026, 20:5495no change
13 Aug 2026, 18:3195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.