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[UPD] Spin an Anime Girl 🎲

[UPD] Spin an Anime Girl 🎲

A Roblox experience owned by Adorable Anime Creations.

TycoonENanimeidlegacha

Spin an Anime Girl is a tycoon experience created on 2026-04-02. It has accumulated 1,260,670 lifetime visits and 11,451 favorites. Currently, 136 users are playing. The game holds a 97% like percentage. The description highlights mechanics involving placing characters, spinning dice, rebirths, and hatching pets to earn currency.

Description (written by the developer; not a statement by this register)

💸 Your anime girls earn for you… even when you're offline 💸 🎲 Welcome to Spin an Anime Girl! 🎲 How to play: 💖 Place your anime girls on pads and watch them work their charm to earn cash! 🎲 Spin powerful dice to summon rare, legendary, and absolutely irresistible characters! 🔁 Rebirth to unlock new dice, new floors, and crazy multipliers! 🐾 Hatch adorable pets to increase your luck (and flex your collection)! 👀 Will you collect every character… or fall for your favorites? 🙏 Pray to RNG… Inspired by Spin a Baddie and Spin a Anime

Last updated by the developer 16 Aug 2026, 15:35 UTC.

95
playing (measured 21 Aug 2026, 22:50 UTC)
1,317,315
lifetime visits
97%
liked (25,084 👍 / 721 👎)
15,210
favourites (11.5 per 1k visits)
2 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9517913710 August 2026 — 179 players21 August 2026 — 123 players21 August 2026 — 110 players21 August 2026 — 95 players10 August 202621 August 2026
4 measurements spanning 11 days, net -84. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–192 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:5095-15
21 Aug 2026, 21:50110-13
21 Aug 2026, 20:54123-56
10 Aug 2026, 14:51179first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x10 Egg Luck
199 R$
VIP
139 R$
[PERMANENT] 2x Money
99 R$
x3 Egg Hatch
79 R$
Auto Skip Animation!
45 R$
+1 Pet Equip
39 R$
[OP} Cute Pet!
14 R$
[OP] Present Pet!
6 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ! · welcome598,575 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked21 August 2026 — 97 % liked21 August 2026 — 97 % liked21 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked13 September 2026 — 97 % liked23 September 2026 — 97 % liked3 October 2026 — 97 % liked13 October 2026 — 97 % liked23 October 2026 — 97 % liked14 August 202623 October 2026
11 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 16:0497no change
13 Oct 2026, 16:0397no change
3 Oct 2026, 16:0297no change
23 Sept 2026, 16:0197no change
13 Sept 2026, 15:3597no change
3 Sept 2026, 15:3397no change
24 Aug 2026, 14:0797no change
21 Aug 2026, 22:5097no change
21 Aug 2026, 21:5097no change
21 Aug 2026, 20:5497no change
14 Aug 2026, 14:0697first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.