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[UPD] Spin an Anime Girl 🎲

[UPD] Spin an Anime Girl 🎲

A Roblox experience owned by Adorable Anime Creations.

TycoonENanimeidlegacha

Spin an Anime Girl is a tycoon experience created on 2026-04-02. It has accumulated 1,260,670 lifetime visits and 11,451 favorites. Currently, 136 users are playing. The game holds a 97% like percentage. The description highlights mechanics involving placing characters, spinning dice, rebirths, and hatching pets to earn currency.

Description (written by the developer; not a statement by this register)

💸 Your anime girls earn for you… even when you're offline 💸 🎲 Welcome to Spin an Anime Girl! 🎲 How to play: 💖 Place your anime girls on pads and watch them work their charm to earn cash! 🎲 Spin powerful dice to summon rare, legendary, and absolutely irresistible characters! 🔁 Rebirth to unlock new dice, new floors, and crazy multipliers! 🐾 Hatch adorable pets to increase your luck (and flex your collection)! 👀 Will you collect every character… or fall for your favorites? 🙏 Pray to RNG… Inspired by Spin a Baddie and Spin a Anime

Last updated by the developer 16 Aug 2026, 15:35 UTC.

95
playing (measured 21 Aug 2026, 22:50 UTC)
1,317,315
lifetime visits
97%
liked (22,272 👍 / 613 👎)
12,750
favourites (9.7 per 1k visits)
2 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9517913710 August 2026 — 179 players21 August 2026 — 123 players21 August 2026 — 110 players21 August 2026 — 95 players10 August 202621 August 2026
4 measurements spanning 11 days, net -84. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–192 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:5095-15
21 Aug 2026, 21:50110-13
21 Aug 2026, 20:54123-56
10 Aug 2026, 14:51179first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x10 Egg Luck
199 R$
VIP
139 R$
[PERMANENT] 2x Money
99 R$
x3 Egg Hatch
79 R$
Auto Skip Animation!
45 R$
+1 Pet Equip
39 R$
[OP} Cute Pet!
14 R$
[OP] Present Pet!
6 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome ! · welcome508,786 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked21 August 2026 — 97 % liked21 August 2026 — 97 % liked21 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked14 August 20263 September 2026
6 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:3397no change
24 Aug 2026, 14:0797no change
21 Aug 2026, 22:5097no change
21 Aug 2026, 21:5097no change
21 Aug 2026, 20:5497no change
14 Aug 2026, 14:0697first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.