[UPD] Spin an Anime Girl 🎲
A Roblox experience owned by Adorable Anime Creations.
TycoonENanimeidlegacha
Spin an Anime Girl is a tycoon experience created on 2026-04-02. It has accumulated 1,260,670 lifetime visits and 11,451 favorites. Currently, 136 users are playing. The game holds a 97% like percentage. The description highlights mechanics involving placing characters, spinning dice, rebirths, and hatching pets to earn currency.
Description (written by the developer; not a statement by this register)
💸 Your anime girls earn for you… even when you're offline 💸 🎲 Welcome to Spin an Anime Girl! 🎲 How to play: 💖 Place your anime girls on pads and watch them work their charm to earn cash! 🎲 Spin powerful dice to summon rare, legendary, and absolutely irresistible characters! 🔁 Rebirth to unlock new dice, new floors, and crazy multipliers! 🐾 Hatch adorable pets to increase your luck (and flex your collection)! 👀 Will you collect every character… or fall for your favorites? 🙏 Pray to RNG… Inspired by Spin a Baddie and Spin a Anime
Last updated by the developer 16 Aug 2026, 15:35 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 21 Aug 2026, 22:50 | 95 | -15 |
| 21 Aug 2026, 21:50 | 110 | -13 |
| 21 Aug 2026, 20:54 | 123 | -56 |
| 10 Aug 2026, 14:51 | 179 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 15:33 | 97 | no change |
| 24 Aug 2026, 14:07 | 97 | no change |
| 21 Aug 2026, 22:50 | 97 | no change |
| 21 Aug 2026, 21:50 | 97 | no change |
| 21 Aug 2026, 20:54 | 97 | no change |
| 14 Aug 2026, 14:06 | 97 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.