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[x4 EVENT!🎉] Power Incremental💪

[x4 EVENT!🎉] Power Incremental💪

A Roblox experience owned by We develop Games and 67 Jokes LOL haha..

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[x4 EVENT!🎉] Power Incremental💪 is a simulator experience created on 2026-04-05. The game currently has 48 players online. It has accumulated 973,392 lifetime visits and 36,681 favorites. User engagement metrics show an 87% like percentage. The title includes specific event and emoji indicators within its name.

Description (written by the developer; not a statement by this register)

👋Welcome to Power Incremental! 💪 ⚔️This is a unique incremental game where you need to generate power, sell it, and buy a bunch of different upgrades that are available in the game such as Prestige, Mastery, elements, and more!🔥 V1.6 Update 6 🎉 Whats new? 🎉900K EVENT!🎉 ☁️New Location (Limbo)☁️ 🔁New Feature (Loops)🔁 🔁2 New loop Upgrades🔁 ⬆️6 New Ranks⬆️ 🔥1 New Evolution🔥 🕹️1 New Achievement🕹️ ⏳2 New Leaderboards⏳ 🍀20 New Loop Milestones🍀 🌳More Perks Levels🌳 🐛bug fixes🐛 📌 Join The Community Server for the FULL Update Log and Leaks! ✅ Don't Forget To Like And Favourite The Game For Even Better Updates!

Last updated by the developer 6 Aug 2026, 19:54 UTC.

48
playing (measured 12 Aug 2026, 12:04 UTC)
973,392
lifetime visits
87%
liked (2,340 👍 / 348 👎)
38,535
favourites (39.6 per 1k visits)
5 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 12:0469first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ELITE
999 R$
x4 All Stats
999 R$
MVP
799 R$
x2 All Stats
599 R$
VIP
399 R$
x2 Loop Points
399 R$
x2 Super Reset Layers
379 R$
x2 Research
259 R$
x2 Reset Layers
249 R$
x2 Power
199 R$
x2 Money
179 R$
x2 Speed
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome👋 · welcome346,373 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked13 September 2026 — 87 % liked23 September 2026 — 87 % liked3 October 2026 — 87 % liked13 October 2026 — 87 % liked23 October 2026 — 87 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 18:4987no change
13 Oct 2026, 18:4787no change
3 Oct 2026, 18:4687no change
23 Sept 2026, 18:3887no change
13 Sept 2026, 18:0087no change
3 Sept 2026, 17:5187no change
24 Aug 2026, 16:0087no change
14 Aug 2026, 15:5387first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.