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100 Players Enter Brainrot

100 Players Enter Brainrot

A Roblox experience owned by Locked In Jumps.

RoleplayENbrainrotmeowl67

100 Players Enter Brainrot is a roleplay experience created on 2026-04-06. The game has accumulated 1,947,138 lifetime visits and 3,147 favorites. Currently, 39 players are active. The title holds an 87% like percentage. Players assume roles such as Meowl and 67, collaborating in teams to progress through the experience.

Description (written by the developer; not a statement by this register)

👋 Welcome to 100 Players Enter Brainrot! 🎭 Play as your favorite Brainrots like Meowl, 67, and more! 👫 Team up with 100 friends and jump to reach the end and meet the Brainrots! 💸 Upgrade your stats to progress farther and repeat! 👍 Like the game and join the group to support the developers!

Last updated by the developer 20 Apr 2026, 05:03 UTC.

39
playing (measured 10 Aug 2026, 15:06 UTC)
1,947,138
lifetime visits
87%
liked (991 👍 / 145 👎)
3,252
favourites (1.7 per 1k visits)
6 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0661first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Carpet
749 R$
Sword
399 R$
Slap Hand
199 R$
Gravity Coil
149 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:0887no change
14 Aug 2026, 10:0787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.