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Hike For Brainrot!

Hike For Brainrot!

A Roblox experience owned by Straight Plays.

ObbyENclimbingobstacle avoidancememe culture

Hike For Brainrot! is an obby experience created on 2026-04-06. It currently has 226 players, 8,808,757 lifetime visits, and 367,791 favorites. The game holds a 95% like percentage.

Description (written by the developer; not a statement by this register)

Hike For Brainrot! - Upgrade your jump power - Climb to Collect Brainrots - And AVOID the Avalanches If you like and enjoy the game, give it a thumbs up!

Last updated by the developer 27 Jul 2026, 23:15 UTC.

73
playing (measured 21 Aug 2026, 20:54 UTC)
8,880,053
lifetime visits
95%
liked (20,193 👍 / 995 👎)
377,714
favourites (42.5 per 1k visits)
6 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7338723010 August 2026 — 387 players21 August 2026 — 73 players10 August 202621 August 2026
2 measurements spanning 11 days, net -314. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 26–434 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5473-314
10 Aug 2026, 14:05387first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
109 R$
x2 Cash
79 R$
Auto Collect
6 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,839,176 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 2026 — 95 % liked21 August 2026 — 95 % liked23 August 2026 — 95 % liked2 September 2026 — 95 % liked13 August 20262 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:1795no change
23 Aug 2026, 21:1695no change
21 Aug 2026, 20:5495no change
13 Aug 2026, 21:1695first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.