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Ascend Or Fall

Ascend Or Fall

A Roblox experience owned by Infinity Seekers Studio.

ObbyENtower climbingrebirth mechanicaura system

Ascend Or Fall is an obby experience created on 2026-04-09. It has accumulated 918,133 lifetime visits and 2,749 favorites. Currently, 71 users are playing. The experience holds a 77% like percentage. The game involves climbing a tower with rebirth mechanics and stamina management.

Description (written by the developer; not a statement by this register)

REDEEM CODES : GROUP100K BLACKSUN 500LIKES ASCEND100K ASCENDAURA Climb the tower. Risk everything. Grow stronger every run. • Gain Aura every step • Manage stamina or fall • Rebirth to grow stronger every run 🔥 Rebirth keeps your progress — only Aura resets 🏆 Climb higher than everyone else ⚡ Infinite scaling difficulty Can you reach the top? 🛡️ Fair Play: Macros, automation, scripts, or tools that play the game for you are not allowed.

Last updated by the developer 8 Aug 2026, 21:14 UTC.

71
playing (measured 10 Aug 2026, 15:15 UTC)
918,133
lifetime visits
76%
liked (1,507 👍 / 464 👎)
2,900
favourites (3.2 per 1k visits)
9 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:1545first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Rune Summon Speed
499 R$
Extra Rune Summon
499 R$
CelestialWings
499 R$
Blazing Wings
499 R$
Verdant Wings
499 R$
Twilight Wings
499 R$
Sapphire Shard Wings
499 R$
Pixie Dream Wings
499 R$
Midnight Wings
499 R$
Icebound Wings
499 R$
Cyrstal Wings
499 R$
Crimson Wings
499 R$
Crimson Dragon Wings
499 R$
2X Essence Gain
449 R$
Extra Rune Slot
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Climb · welcome413,700 · 90.0% win
First Step · welcome402,196 · 89.0% win
First Rebirth · progression331,298 · 79.3% win
Touch the Summit · progression227,813 · 71.9% win
Cycle Breaker · other206,739 · 56.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

767776.514 August 2026 — 77 % liked24 August 2026 — 76 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:3276-1
14 Aug 2026, 16:3177first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.