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Anime Brawl

Anime Brawl

A Roblox experience owned by Aniverse Brawl.

Fighting & PvPENanimebattlertesting

Anime Brawl is a fighting-pvp Roblox experience created on 2026-04-10. The game has recorded 5,382,472 lifetime visits and 9,652 favorites. Currently, 189 users are playing. The title holds a 76% like percentage. The description notes the experience is in a testing phase.

Description (written by the developer; not a statement by this register)

Welcome to Anime Brawl, we are currently in testing phase so please report bugs!

Last updated by the developer 2 Jul 2026, 14:37 UTC.

64
playing (measured 21 Aug 2026, 20:54 UTC)
5,475,117
lifetime visits
76%
liked (1,099 👍 / 342 👎)
10,073
favourites (1.8 per 1k visits)
10 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

58646110 August 2026 — 58 players21 August 2026 — 64 players10 August 202621 August 2026
2 measurements spanning 11 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–65 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5464+6
10 Aug 2026, 23:3658first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock All Heroes!!
699 R$
BO Staff
399 R$
VIP
149 R$
X2 Cash
125 R$
Starter Pack
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7614 August 2026 — 76 % liked21 August 2026 — 76 % liked24 August 2026 — 76 % liked14 August 202624 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:0876no change
21 Aug 2026, 20:5476no change
14 Aug 2026, 01:0776first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.