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[LAP 7] Ton of Chases

[LAP 7] Ton of Chases

A Roblox experience owned by ToC: Legacy's Team.

HorrorENhorror chasefan game6:06 PM

[LAP 7] Ton of Chases is a horror experience created on 2026-04-11. The game has recorded 1,086,884 lifetime visits and currently has 70 players. It holds 2,109 favorites and maintains a 74% like percentage. The description notes it is a fan game inspired by other titles.

Description (written by the developer; not a statement by this register)

WARNING: This game contains flashing lights and patterns that may trigger seizures in photosensitive players. Literally a Fangame of 6:06 PM The game is still gonna be in development by @Zephyricall Go play the game "6:06 PM": https://www.roblox.com/games/13208841879 and play the Original "PM 6:06": https://www.roblox.com/games/6033508889 "Lost Media" Chase Inspired by WC:TI https://www.roblox.com/games/87270701704723/WEGAS-CHALLENGE-THE-IDOL "ENPHOSO" Chase Inspired by Blud Obby https://www.roblox.com/games/85636675278903/BLUD-OBBY Dedicated private servers: https://www.roblox.com/share?code=1913775214a2d9429f3cdfb82391a95d&type=Server Tags: PM 6:06, 6:06 PM, Wraith, Enraged, Winning Smile, Sublevel, Run, PM, Smiler, Ton of Chases, Chases, Chase, pm, pm 6 06

Last updated by the developer 6 Aug 2026, 10:55 UTC.

70
playing (measured 10 Aug 2026, 20:36 UTC)
1,086,884
lifetime visits
73%
liked (672 👍 / 243 👎)
2,239
favourites (2.1 per 1k visits)
11 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:3665first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP
1,000 R$
VIP
500 R$
Supporter
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Lap 1 · progression5,270 · 3.0% win
Lap 2 · progression2,266 · 1.9% win
1000 RUNPoints · other1,305 · 0.90% win
Lap 3 · progression564 · 0.30% win
Lap 4 · progression407 · 0.20% win
Lap 1 Enphoso Chase · progression384 · 0.00% win
5000 RUNPoints · other244 · 0.10% win
Lap 7 · progression181 · 0.00% win
Lap 2 Enphoso Chase · progression128 · 0.00% win
Lap 6 · progression98 · 0.00% win
10000 RUNPoints · other71 · 0.00% win
Lap 3 Enphoso Chase · progression55 · 0.00% win
Lap 5 · progression50 · 0.00% win
25000 RUNPoints · other30 · 0.00% win
50000 RUNPoints · other20 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

737473.514 August 2026 — 74 % liked24 August 2026 — 73 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:1973-1
14 Aug 2026, 15:1874first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.