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[GOKU REWORK PART 1/???] 6:06 PM

[GOKU REWORK PART 1/???] 6:06 PM

A Roblox experience owned by 6:06 PM.

HorrorENhorrormazeinspired-by-pm-6-06

The horror experience [GOKU REWORK PART 1/???] 6:06 PM was created on April 22, 2023. It has accumulated 1,427,364 lifetime visits and holds 2,452 favorites. Currently, two users are playing. The title maintains a 79% like percentage within its genre classification.

Description (written by the developer; not a statement by this register)

Trapped in a maze of endless, winning smiles, you’re caught in a cruel cycle of forced cheerfulness. Every turn leads you deeper into this hellish labyrinth, where each smile feels more agonizing than the last. With every step, you grow more desperate to escape, but the path to freedom is elusive, and the smiles never fade. Hopefully we can complete eligibility... EPILEPSY AND VOLUME WARNING This game may potentially trigger seizures for people with photosensitive epilepsy, as it contains bright colors and flashing lights. Play at your own risk, seek medical attention if you experience dizziness, nausea, or blackouts. Votekick command: /{vk/votekick/kfc} | {player/userid} | {reason} Inspired By PM 6:06: https://www.roblox.com/games/6033508889/PM-6-06

Last updated by the developer 10 Aug 2026, 14:22 UTC.

2
playing (measured 11 Aug 2026, 04:31 UTC)
1,427,364
lifetime visits
79%
liked (1,273 👍 / 329 👎)
2,450
favourites (1.7 per 1k visits)
22 April 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:312first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Tutorial · welcome14,221 · 0.00% win
Sublevel 10 · progression13,961 · 3.5% win
Sublevel 20 · progression7,853 · 3.5% win
Can You Run? · other6,469 · 0.00% win
Hail · other6,442 · 7.0% win
5000 Visits · other6,375 · 10.5% win
Negative · other6,065 · 3.5% win
Sublevel 30 · progression5,762 · 3.5% win
Cyber Breaker · other5,679 · 3.5% win
Darkness · other5,600 · 3.5% win
A frosty dream. · other5,530 · 7.0% win
Fishing · other5,286 · 3.5% win
1000 Visits · other5,261 · 3.5% win
Capitalism (50 Likes) · other4,966 · 3.5% win
500 Visits · other4,940 · 3.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7914 August 2026 — 79 % liked24 August 2026 — 79 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:4579no change
14 Aug 2026, 12:3879first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.