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8:20 PM: Remastered

8:20 PM: Remastered

A Roblox experience owned by Lounge of the Worthy.

HorrorENhorrorfangamejumpscare

8:20 PM: Remastered is a horror experience on Roblox, created in 2026, with over 4.1 million lifetime visits. It records 95 playing now, a like rating of 77%, 3,957 favourites.

Description (written by the developer; not a statement by this register)

A PM 6:06 fangame where nothing makes sense. This is a re-upload of 8:20PM, provided to the fans by its original developers, free from FSN. 🛑WARNING: the game contains flashing lights and loud noises, if you are sensitive please do not play Note: This game is now maintained by @Zephyricall ---------------------------------------- Press F to unlock the cursor Private servers can be created and accessed from in-game directly ---------------------------------------- Inspirations and Credits: - PM 6:06 and its many fangames (being one ourselves) - Modeslop's fangames for the modeslop mode - Pizza Tower and its mods for the original and negative 1-A laps - Chase fangames and various media for the 1-A remixed laps - Built on-top of 6:06 PM's engine

Last updated by the developer 31 Aug 2026, 11:44 UTC.

95
playing (measured 1 Sept 2026, 04:50 UTC)
4,114,120
lifetime visits
77%
liked (1,480 👍 / 450 👎)
4,471
favourites (1.1 per 1k visits)
26 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

95326210.511 August 20261 September 2026
250 measurements spanning 21 days, net -55. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–361 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 250
Measured (UTC)PlayersChange
1 Sept 2026, 04:5095-12
1 Sept 2026, 03:50107-21
1 Sept 2026, 02:50128-28
1 Sept 2026, 01:50156-46
1 Sept 2026, 00:50202+14
31 Aug 2026, 23:50188-13
31 Aug 2026, 22:50201+12
31 Aug 2026, 21:50189+9
31 Aug 2026, 20:50180+28
31 Aug 2026, 19:50152-28
31 Aug 2026, 18:50180-3
31 Aug 2026, 17:50183+10
31 Aug 2026, 16:50173-49
31 Aug 2026, 15:50222-11
31 Aug 2026, 14:50233+29
31 Aug 2026, 13:50204-43
31 Aug 2026, 12:50247-31
31 Aug 2026, 11:50278+22
31 Aug 2026, 10:50256+55
31 Aug 2026, 09:50201first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

8:20 PM Special (CLUSTER 1)
410 R$
V.I.P
400 R$
Music player
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome260,242 · 12.5% win
Summer · other193,940 · 0.00% win
Alternative Route · progression104,594 · 3.1% win
Back so soon? · welcome100,131 · 3.3% win
Your greed will be your downfall · other90,954 · 3.2% win
The Developer · other79,539 · 15.9% win
This shall stop!! · other76,887 · 3.4% win
5 Minute · progression64,101 · 7.1% win
Reality Collapse · other60,402 · 3.5% win
15 Minute · other47,904 · 4.2% win
[X] 1M Visits Event · other47,230 · 0.00% win
Gone too far · other40,061 · 3.6% win
30 Minute · other39,644 · 3.3% win
1 Hour · other31,877 · 2.1% win
You aren't lucky next time · other25,282 · 3.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

777877.514 August 202623 October 2026
256 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 256
Measured (UTC)% likedChange
23 Oct 2026, 05:5077no change
13 Oct 2026, 05:5077no change
3 Oct 2026, 05:4977-1
23 Sept 2026, 05:4878no change
13 Sept 2026, 05:4878no change
3 Sept 2026, 05:4778no change
1 Sept 2026, 04:5078no change
1 Sept 2026, 03:5078no change
1 Sept 2026, 02:5078no change
1 Sept 2026, 01:5078no change
1 Sept 2026, 00:5078no change
31 Aug 2026, 23:5078no change
31 Aug 2026, 22:5078no change
31 Aug 2026, 21:5078no change
31 Aug 2026, 20:5078no change
31 Aug 2026, 19:5078no change
31 Aug 2026, 18:5078no change
31 Aug 2026, 17:5078no change
31 Aug 2026, 16:5078no change
31 Aug 2026, 15:5078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.