Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Apeirophobia

Apeirophobia

A Roblox experience owned by Polaroid Studios.

HorrorENbackroomshorrorpuzzle

Apeirophobia is a horror experience created on 2022-07-19. It has accumulated 432,391,535 lifetime visits and 2,309,967 favorites. Currently, 1,345 users are playing. The game holds a 92% like percentage. It features exploration, puzzles, and entities within endless rooms. The experience supports PC, Mobile, and Xbox platforms.

Description (written by the developer; not a statement by this register)

Centered around the exploration and documentation. Stuck inside endless rooms, being watched from every corner. Brace yourself for puzzles to solve, and entities to hide from. escape from reality... Credits: The game was inspired by K. Pixels, some content is from The Backrooms Wiki. For the best experience. 📈 Turn on max graphics. 🎧 Use Headphones. WARNING! This experience contains Sudden jumpscares, Flashing lights, and Loud noises. Includes PC & Mobile & XBOX support. Join our group to receive in-game perks! https://www.roblox.com/groups/15422038 Also, join our community server for updates & sneak peeks! TAGS: Backrooms, Horror

Last updated by the developer 4 Sept 2026, 07:05 UTC.

455
playing (measured 4 Sept 2026, 10:50 UTC)
434,847,930
lifetime visits
92%
liked (587,304 👍 / 51,417 👎)
2,322,789
favourites (5.3 per 1k visits)
19 July 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3622,1591,260.545510 August 20264 September 2026
325 measurements spanning 25 days, net -861. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–2,429 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 325
Measured (UTC)PlayersChange
4 Sept 2026, 10:50455-21
4 Sept 2026, 09:50476+30
4 Sept 2026, 08:50446-69
4 Sept 2026, 07:50515-52
4 Sept 2026, 06:50567-61
4 Sept 2026, 05:50628-83
4 Sept 2026, 04:50711-96
4 Sept 2026, 03:50807-48
4 Sept 2026, 02:50855+24
4 Sept 2026, 01:50831-28
4 Sept 2026, 00:50859-75
3 Sept 2026, 23:50934+4
3 Sept 2026, 22:50930-73
3 Sept 2026, 21:501,003+106
3 Sept 2026, 20:50897-62
3 Sept 2026, 19:50959+2
3 Sept 2026, 18:50957+103
3 Sept 2026, 17:50854+45
3 Sept 2026, 16:50809-92
3 Sept 2026, 15:50901first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Increased Lobby
699 R$
Metal Lungs
499 R$
Olympic Runner
399 R$
Extra Lives
249 R$
Sixth Sense
199 R$
Advanced Camera
199 R$
Advanced Flashlight
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

PRE-ALPHA TESTER · other66,997,260 · 100.0% win
BEN · other18,308,523 · 0.30% win
The Lost Soul · other2,244,067 · 0.00% win
Chapter 2 · progression2,154,101 · 0.00% win
DOPPELGANGER · other2,106,945 · 2.0% win
Ending 1 · progression966,169 · 0.00% win
Ending 2 · progression643,570 · 0.00% win
PRE-ALPHA ENDING · progression414,473 · 0.00% win
Trooper! · other411,758 · 1.3% win
Got you! · other334,872 · 0.20% win
The Spinner · other214,181 · 0.00% win
Reality · other119,011 · 0.20% win
Chaptered · progression67,465 · 0.00% win
Lux Æterna · other60,182 · 0.00% win
Daymare · other29,075 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9221 August 20264 September 2026
325 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 325
Measured (UTC)% likedChange
4 Sept 2026, 10:5092no change
4 Sept 2026, 09:5092no change
4 Sept 2026, 08:5092no change
4 Sept 2026, 07:5092no change
4 Sept 2026, 06:5092no change
4 Sept 2026, 05:5092no change
4 Sept 2026, 04:5092no change
4 Sept 2026, 03:5092no change
4 Sept 2026, 02:5092no change
4 Sept 2026, 01:5092no change
4 Sept 2026, 00:5092no change
3 Sept 2026, 23:5092no change
3 Sept 2026, 22:5092no change
3 Sept 2026, 21:5092no change
3 Sept 2026, 20:5092no change
3 Sept 2026, 19:5092no change
3 Sept 2026, 18:5092no change
3 Sept 2026, 17:5092no change
3 Sept 2026, 16:5092no change
3 Sept 2026, 15:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

45,267,843
YouTube views across 25 matched videos

Most-viewed match: “Beating EVERY LEVEL of Roblox Backrooms... (Apeirophobia Full Game)”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 25 Aug 2026, 03:20 UTC.

Community wiki

apeirophobia.fandom.com4 active editors · 18,461 edits
219 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.