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FUNHOUSE (PLAYTEST)

FUNHOUSE (PLAYTEST)

A Roblox experience owned by Team FUNHOUSE.

AdventureENroguelikeco-opdemo

FUNHOUSE (PLAYTEST) is an adventure experience on Roblox, created in 2026, with over 3.4 million lifetime visits. It records 80 playing now, a like rating of 97%, 101,186 favourites.

Description (written by the developer; not a statement by this register)

(This is pre-pre-alpha bugs can still be present rn) The show never ends in purgatory. FUNHOUSE is a roguelike game, directed and developed by VibingLeaf, Yoonie (Zvmbiegerl) and Nullkitz. Each playable character features a distinct gameplay style and set of abilities to contribute to the team. Currently, this game is in a DEMO state, meaning very few of the characters from the roster are present, and a lot more is planned for this game. A story mode is planned as well, but for now we have endless mode. KEEP IN MIND: GAME IS SUBJECT TO BUGS, REPORT IF FOUND ANY AND WE ACTIVELY LOOK FOR YOUR FEEDBACK!

Last updated by the developer 24 Aug 2026, 19:42 UTC.

80
playing (measured 2 Sept 2026, 07:50 UTC)
3,420,390
lifetime visits
97%
liked (36,933 👍 / 991 👎)
102,734
favourites (30.0 per 1k visits)
14 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

801,917998.510 August 20262 September 2026
277 measurements spanning 23 days, net -1,837. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 277
Measured (UTC)PlayersChange
2 Sept 2026, 07:5080-23
2 Sept 2026, 06:50103-40
2 Sept 2026, 05:50143-26
2 Sept 2026, 04:50169-80
2 Sept 2026, 03:50249-39
2 Sept 2026, 02:50288-27
2 Sept 2026, 01:50315-35
2 Sept 2026, 00:50350+31
1 Sept 2026, 23:50319-16
1 Sept 2026, 22:50335+10
1 Sept 2026, 21:50325+53
1 Sept 2026, 20:50272+44
1 Sept 2026, 19:50228+11
1 Sept 2026, 18:50217-8
1 Sept 2026, 17:50225+37
1 Sept 2026, 16:50188+5
1 Sept 2026, 15:50183+28
1 Sept 2026, 14:50155-14
1 Sept 2026, 13:50169+10
1 Sept 2026, 12:50159first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation to support our devs!
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

979897.514 August 202623 October 2026
284 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 284
Measured (UTC)% likedChange
23 Oct 2026, 11:0497no change
13 Oct 2026, 11:0497no change
3 Oct 2026, 11:0397no change
23 Sept 2026, 11:0297no change
13 Sept 2026, 11:0297no change
3 Sept 2026, 11:0197-1
2 Sept 2026, 07:5098no change
2 Sept 2026, 06:5098+1
2 Sept 2026, 05:5097no change
2 Sept 2026, 04:5097no change
2 Sept 2026, 03:5097no change
2 Sept 2026, 02:5097no change
2 Sept 2026, 01:5097no change
2 Sept 2026, 00:5097-1
1 Sept 2026, 23:5098no change
1 Sept 2026, 22:5098no change
1 Sept 2026, 21:5098no change
1 Sept 2026, 20:5098no change
1 Sept 2026, 19:5098no change
1 Sept 2026, 18:5098first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.