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FUNHOUSE (PLAYTEST)

FUNHOUSE (PLAYTEST)

A Roblox experience owned by Team FUNHOUSE.

AdventureENroguelikeco-opdemo

FUNHOUSE (PLAYTEST) is an adventure experience created on 2026-04-14. It currently has 506 players online, 2,664,035 lifetime visits, a 98% like percentage, and 81,654 favorites. The game is described as a roguelike in demo state with planned story mode and character roster expansions.

Description (written by the developer; not a statement by this register)

(This is pre-pre-alpha bugs can still be present rn) The show never ends in purgatory. FUNHOUSE is a roguelike game, directed and developed by VibingLeaf, Yoonie (Zvmbiegerl) and Nullkitz. Each playable character features a distinct gameplay style and set of abilities to contribute to the team. Currently, this game is in a DEMO state, meaning very few of the characters from the roster are present, and a lot more is planned for this game. A story mode is planned as well, but for now we have endless mode. KEEP IN MIND: GAME IS SUBJECT TO BUGS, REPORT IF FOUND ANY AND WE ACTIVELY LOOK FOR YOUR FEEDBACK!

Last updated by the developer 24 Aug 2026, 19:42 UTC.

507
playing (measured 25 Aug 2026, 01:50 UTC)
3,171,483
lifetime visits
97%
liked (32,402 👍 / 842 👎)
92,290
favourites (29.1 per 1k visits)
14 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1941,9171,055.550710 August 202625 August 2026
79 measurements spanning 14 days, net -1,410. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 79
Measured (UTC)PlayersChange
25 Aug 2026, 01:50507-60
25 Aug 2026, 00:50567-39
24 Aug 2026, 23:50606+36
24 Aug 2026, 22:50570+88
24 Aug 2026, 21:50482+68
24 Aug 2026, 20:50414-1
24 Aug 2026, 19:50415-23
24 Aug 2026, 18:50438+43
24 Aug 2026, 17:50395+52
24 Aug 2026, 16:50343+5
24 Aug 2026, 15:50338+20
24 Aug 2026, 14:50318-54
24 Aug 2026, 13:50372+27
24 Aug 2026, 12:50345+92
24 Aug 2026, 11:50253+18
24 Aug 2026, 10:50235+13
24 Aug 2026, 09:50222+28
24 Aug 2026, 08:50194-4
24 Aug 2026, 07:50198-37
24 Aug 2026, 06:50235first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation to support our devs!
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

979897.514 August 202625 August 2026
80 measurements spanning 11 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 80
Measured (UTC)% likedChange
25 Aug 2026, 01:5097no change
25 Aug 2026, 00:5097no change
24 Aug 2026, 23:5097no change
24 Aug 2026, 22:5097no change
24 Aug 2026, 21:5097no change
24 Aug 2026, 20:5097no change
24 Aug 2026, 19:5097no change
24 Aug 2026, 18:5097no change
24 Aug 2026, 17:5097no change
24 Aug 2026, 16:5097no change
24 Aug 2026, 15:5097no change
24 Aug 2026, 14:5097no change
24 Aug 2026, 13:5097no change
24 Aug 2026, 12:5097no change
24 Aug 2026, 11:5097no change
24 Aug 2026, 10:5097no change
24 Aug 2026, 09:5097no change
24 Aug 2026, 08:5097no change
24 Aug 2026, 08:4797no change
24 Aug 2026, 07:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.