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Explode for Brainrots!

Explode for Brainrots!

A Roblox experience owned by ThePROName Studio.

AdventureENstealthloot collectionoffline earnings

Explode for Brainrots! is an adventure experience created on 2026-04-16. It has accumulated 4,660,642 lifetime visits and 239,279 favorites. Currently, 78 users are playing. The game holds a 92% like percentage. Players engage in heist mechanics involving vaults and guards.

Description (written by the developer; not a statement by this register)

Welcome to Explode For Brainrots! 💥 Break in. Grab the loot. Escape fast. 💣 Blast open vaults packed with Brainrots 🥷 Steal a Brainrot and carry it back to your base 🚨 Avoid the guards — get caught and lose it all! 💸 Collect and upgrade Brainrots to earn more cash 🏗️ Upgrade your base to store even more loot Every run is risky — will you escape or get busted? 💤 Your Brainrots earn cash OFFLINE! 👍 Like the game and join the group for FREE EPIC BRAINROT!

Last updated by the developer 27 Jun 2026, 13:53 UTC.

78
playing (measured 10 Aug 2026, 14:35 UTC)
4,660,642
lifetime visits
92%
liked (4,158 👍 / 373 👎)
243,184
favourites (52.2 per 1k visits)
16 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3563first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:1692no change
14 Aug 2026, 02:1692first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.