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Rebuild Civilization🏛️

Rebuild Civilization🏛️

A Roblox experience owned by lolpis Studio.

TycoonENtime travelcity builderidle mechanics

Description (written by the developer; not a statement by this register)

POV: Civilization has been DESTROYED… and you’re the one who has to fix it 🌍💥 Start in Prehistory and evolve through the greatest eras in history! Dinosaurs, Romans, knights, pirates, cowboys… what could possibly go wrong? 🦖⚔️🏴‍☠️ 🔥 REBUILD CIVILIZATION. CONQUER HISTORY. 🔥 [Like 👍 and join the group to claim a free reward!] HOW TO PLAY: 🛠️ Build civilizations 💵 Make money 🚪 Travel through history 🏛️ Collect treasures 🔄 Rebirth and get stronger 💡 DID YOU KNOW? Your old eras keep making money while you explore new ones. Even cavemen have jobs now 💀 Can you rebuild civilization and become the greatest ruler in history? 🌍👑 Or will you somehow destroy it twice? 💀📜 PLAY NOW AND REWRITE HISTORY!

Last updated by the developer 10 Aug 2026, 23:07 UTC.

23
playing (measured 10 Aug 2026, 23:17 UTC)
31,317
lifetime visits
77%
liked (862 👍 / 252 👎)
14,785
favourites (472.1 per 1k visits)
23 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:173first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10x Money
999 R$
Time Sword
749 R$
5x Money
499 R$
Autoclaim
249 R$
3x Money
249 R$
Fire Sword
199 R$
AutoBuild
199 R$
2x Money
149 R$
1.5x Money
49 R$
1.2x Money
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played ! · welcome156,550 · 100.0% win
Unga Bunga Graduate · progression114,172 · 100.0% win
Rome wasn't built in a day · progression72,604 · 99.5% win
Long Live the King · other31,603 · 64.4% win
King of the Pirates · progression14,479 · 33.8% win
The Good, the Bad and the Rich · other7,443 · 25.1% win
Pyramid Scheme · other3,709 · 21.6% win
Valhalla Awaits · progression2,401 · 14.8% win
Master of the Katana · other1,827 · 10.5% win
No Man’s Land · progression1,417 · 8.9% win
Built Different.exe · other1,041 · 7.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

71777416 August 2026 — 71 % liked26 August 2026 — 71 % liked5 September 2026 — 73 % liked15 September 2026 — 74 % liked25 September 2026 — 76 % liked5 October 2026 — 77 % liked16 August 20265 October 2026
6 measurements spanning 50 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 06:3677+1
25 Sept 2026, 06:3676+2
15 Sept 2026, 06:3574+1
5 Sept 2026, 06:3573+2
26 Aug 2026, 06:3571no change
16 Aug 2026, 06:3471first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.