[] Slime Incremental: Revived
A Roblox experience owned by Dynasoft: Slime Incremental.
SimulatorENincrementalsimulatorslime-collecting
[] Slime Incremental: Revived is a simulator experience created on 2026-04-26. It has 684,716 lifetime visits and 2,645 favorites. Currently, 13 users are playing. The experience holds an 80% like percentage. It features slime collection, upgrades, and leaderboards.
Description (written by the developer; not a statement by this register)
Slime Incremental: Revived is a slime-collecting incremental simulator. 💚 Collect Slimes 🛠️ Buy powerful upgrades 🔓 Unlock new systems by leveling up 💎 Find rare Slimes with special upgrades 🔮 Summon Amulets for extra boosts ✨ Use abilities to progress faster 🏆 Climb the leaderboards ✧ Premium players get a x1.5 Slimes boost! ✧ Join the group for a x1.2 Slimes boost! 👥 Credits Development komy4k, vvvjuniper, NotVoidWisp, 110Robin011 🎶 Credits Music: @DMDOKURO 👍 Like, ⭐ Favorite, and 🔔 Follow for updates,
Last updated by the developer 10 Aug 2026, 06:50 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:21 | 47 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 18:45 | 80 | no change |
| 14 Aug 2026, 18:38 | 80 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.