Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🫟] Slime Incremental: Revived

[🫟] Slime Incremental: Revived

A Roblox experience owned by Dynasoft: Slime Incremental.

SimulatorENincrementalsimulatorslime-collecting

[🫟] Slime Incremental: Revived is a simulator experience created on 2026-04-26. It has 684,716 lifetime visits and 2,645 favorites. Currently, 13 users are playing. The experience holds an 80% like percentage. It features slime collection, upgrades, and leaderboards.

Description (written by the developer; not a statement by this register)

Slime Incremental: Revived is a slime-collecting incremental simulator. 💚 Collect Slimes 🛠️ Buy powerful upgrades 🔓 Unlock new systems by leveling up 💎 Find rare Slimes with special upgrades 🔮 Summon Amulets for extra boosts ✨ Use abilities to progress faster 🏆 Climb the leaderboards ✧ Premium players get a x1.5 Slimes boost! ✧ Join the group for a x1.2 Slimes boost! 👥 Credits Development komy4k, vvvjuniper, NotVoidWisp, 110Robin011 🎶 Credits Music: @DMDOKURO 👍 Like, ⭐ Favorite, and 🔔 Follow for updates,

Last updated by the developer 10 Aug 2026, 06:50 UTC.

13
playing (measured 10 Aug 2026, 22:21 UTC)
684,716
lifetime visits
80%
liked (1,478 👍 / 373 👎)
2,676
favourites (3.9 per 1k visits)
26 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:2147first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Gamepasses Forever
1,199 R$
V.I.P
399 R$
Midas Bob
399 R$
3x Amulet Luck
399 R$
Autocollect
299 R$
2x Corrupt Chance
199 R$
2x Rare Chance
199 R$
2x Shiny Chance
99 R$
2x EXP
99 R$
2x Slimes
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I Can’t Fit Any More!!! · other26,453 · 26.0% win
Heaven’s Gift · other26,207 · 36.4% win
Starstruck · other18,898 · 16.9% win
What’s Inside? · other12,495 · 7.8% win
It Feels... Stronger · progression6,771 · 10.4% win
It’s Getting Crowded · social3,121 · 1.3% win
Elite Cleaning Unit · other2,240 · 14.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:4580no change
14 Aug 2026, 18:3880first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.