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[Money X2] Sword Upgrade ⚔️

[Money X2] Sword Upgrade ⚔️

A Roblox experience owned by 크롱 게임즈.

SimulatorENenhancementcollectionprogression

[Money X2] Sword Upgrade ⚔️ is a simulator experience created on 2026-04-29. It has accumulated 1,378,325 lifetime visits and currently has 83 players online. The game holds 1,715 favorites and maintains an 84% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Sword Enhancement ⚔️ Enhance your swords and unlock even stronger blades. Collect rare swords and challenge yourself to reach the highest enhancement level. New content and updates will continue to be added!

Last updated by the developer 31 Jul 2026, 01:39 UTC.

83
playing (measured 10 Aug 2026, 15:15 UTC)
1,378,325
lifetime visits
85%
liked (5,880 👍 / 1,066 👎)
1,804
favourites (1.3 per 1k visits)
29 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:1556first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

하이퍼 강화 행운 🌈
849 R$
VIP 👑
749 R$
울트라 강화 행운 🔮
549 R$
더 많은 돈 💰
349 R$
슈퍼 강화 행운 🍀
249 R$
빠른 강화 속도 ⚡
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome527,184 · 59.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

848584.514 August 2026 — 84 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:1585+1
14 Aug 2026, 13:0884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.