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WorldBreaker 💥 [ABILITIES]

WorldBreaker 💥 [ABILITIES]

A Roblox experience owned by <developmental/>.

SimulatorENsuperherodestructionpvp

WorldBreaker 💥 [ABILITIES] is a simulator experience created on 2026-04-30. It has accumulated 2,933,998 lifetime visits and maintains 159,890 favorites. The game currently has 29 players online. It holds an 89% like percentage. The experience focuses on destruction mechanics and power accumulation.

Description (written by the developer; not a statement by this register)

The world is yours to destroy. Inspired by Invincible and The Boys’ Homelander. HOW TO PLAY : 💥 Smash cities and throw noobs through buildings to gain power! 🪙 Sell your power and use the coins to level up! ☄️ More power = More destruction! ⚔️ Use superpowers against other players and steal their power! 🌍 New maps coming soon ⚙️ KEYBINDS Boost - LEFT SHIFT Grab/Throw - E Join the group and favorite the game for in-game rewards! Make sure to like the game and turn on notifications!

Last updated by the developer 10 Aug 2026, 05:12 UTC.

29
playing (measured 10 Aug 2026, 16:22 UTC)
2,933,998
lifetime visits
89%
liked (12,298 👍 / 1,468 👎)
161,458
favourites (55.0 per 1k visits)
30 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:2235first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Noobs Explode
299 R$
Grab Players
299 R$
Auto Sell Power
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing! · welcome1,648,013 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:0789no change
14 Aug 2026, 06:0689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.