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Bearly Possible

Bearly Possible

A Roblox experience owned by ARDS..

ObbyENstorytellingplatformerfantasy

Bearly Possible is an obby experience created on 2026-05-05. It has recorded 961,983 lifetime visits and 4,093 favorites. Currently, 7 users are playing. The experience holds a 29% like percentage. The description identifies it as a story-telling obby involving a bear's journey to HyperFual Haven.

Description (written by the developer; not a statement by this register)

Bearly Possible is a story telling obby where this bear is on a journey to find a mythical place called HyperFual Haven. Is it real? Can you reach the top?

Last updated by the developer 16 Jul 2026, 14:41 UTC.

7
playing (measured 11 Aug 2026, 19:02 UTC)
961,983
lifetime visits
29%
liked (873 👍 / 2,131 👎)
4,099
favourites (4.3 per 1k visits)
5 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:022first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Reached The Haven · progression843 · 4.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

2914 August 2026 — 29 % liked24 August 2026 — 29 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 28–30 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:0129no change
14 Aug 2026, 16:0029first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.