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Scary Pizzeria: ANOMALIES [HORROR]

Scary Pizzeria: ANOMALIES [HORROR]

A Roblox experience owned by Odd One's Out.

HorrorENFive Nights at Freddy'ssurvival horrorco-op

Description (written by the developer; not a statement by this register)

🎉 ANOMALIES CHANGE EVERY DAY!! 🚨 CAN YOU SURVIVE 5 NIGHTS?? 👍 FOR GOOD LUCK! ⚠️ WARNING: SENSITIVE CONTENT This experience contains flashing lights, loud noises, and sudden visual distortions that may not be suitable for players with photosensitive epilepsy or heart conditions. Some encounters may be intense or unsettling for certain players. In Scary Pizzeria: ANOMALIES [HORROR], you and your friends work the late‑night drive‑thru, taking orders while watching for customers who aren’t what they seem. Fulfill real orders to keep the shift moving, but when an anomaly appears at the window, you must close the blinds fast. React correctly to survive the night; react wrong and something unnatural gets inside. Version 1.0 - Release! 🔨 Developed by: @Nugetized & @OctopusDMC

Last updated by the developer 14 Jul 2026, 00:36 UTC.

11
playing (measured 10 Aug 2026, 21:16 UTC)
428,801
lifetime visits
77%
liked (558 👍 / 167 👎)
4,522
favourites (10.5 per 1k visits)
9 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:1643first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Revives (OP)
199 R$
Double Money
49 R$
Starter Pack
19 R$
Flashlight
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

PIZZERIA · other281,000 · 100.0% win
SCARY · other280,890 · 100.0% win
THE · other280,838 · 100.0% win
TO · other280,655 · 100.0% win
WELCOME · welcome280,384 · 100.0% win
Social Experiment · other175,430 · 100.0% win
First Steps · welcome172,873 · 100.0% win
Anomaly Evader · other150,168 · 100.0% win
The End..? · progression43,926 · 34.0% win
Mortis Echo · other15,967 · 16.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:3477no change
14 Aug 2026, 22:3377first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.