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[UDP11] +1 DMG Per Revive[💀]

[UDP11] +1 DMG Per Revive[💀]

A Roblox experience owned by Big Lemon Game Studio.

AdventureENrogueliteincrementaloffline-progress

Created in 2026, [UDP11] +1 DMG Per Revive[💀] is an adventure experience on Roblox with over 23.2 million lifetime visits. It records 1,609 playing now, a like rating of 96%, 920,736 favourites.

Description (written by the developer; not a statement by this register)

Every time you revive, you get stronger! Fight monsters, lose HP, revive, and gain more DMG. Death is not the end. It is your power-up. ⚔️ Defeat monsters and push through death road 💀 Revive to gain more damage ❤️ HP is no longer required. It only keeps you away from power. 👑 Challenge for stronger revive boosts 🔁 Climb the Death Tower and rebirth to unlock even more power ⏰ Grow stronger while offline. Come back every day to claim your rewards! Can you become strong enough to conquer the Death Road?

Last updated by the developer 25 Oct 2026, 01:03 UTC.

1,269
playing (measured 29 Oct 2026, 06:50 UTC)
25,171,528
lifetime visits
96%
liked (65,340 👍 / 2,949 👎)
931,944
favourites (37.0 per 1k visits)
15 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,0831,7291,4061,2698 October 202629 October 2026
500 measurements spanning 21 days, net -34. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 986–1,826 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
29 Oct 2026, 06:501,269-14
29 Oct 2026, 05:501,283-13
29 Oct 2026, 04:501,296-39
29 Oct 2026, 03:501,335+4
29 Oct 2026, 02:501,331-34
29 Oct 2026, 01:501,365+56
29 Oct 2026, 00:501,309+34
28 Oct 2026, 23:501,275-31
28 Oct 2026, 22:501,306-5
28 Oct 2026, 21:501,311-19
28 Oct 2026, 20:501,330-9
28 Oct 2026, 19:501,339-33
28 Oct 2026, 18:501,372+4
28 Oct 2026, 17:501,368+11
28 Oct 2026, 16:501,357-8
28 Oct 2026, 15:501,365+42
28 Oct 2026, 14:501,323+20
28 Oct 2026, 13:501,303-30
28 Oct 2026, 12:501,333+44
28 Oct 2026, 11:501,289first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#23 Fun with friends

Growth

58545231 September 202629 October 2026
1079 measurements spanning 57 days, net -58. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every rank on Fun with friends count we have recorded, most recent 20 of 1079
Measured (UTC)Rank on Fun with friendsChange
29 Oct 2026, 07:2523no change
29 Oct 2026, 06:2523no change
29 Oct 2026, 05:2523no change
29 Oct 2026, 04:2523no change
29 Oct 2026, 03:2523no change
29 Oct 2026, 02:2523no change
29 Oct 2026, 01:2523no change
29 Oct 2026, 00:2523no change
28 Oct 2026, 23:2523no change
28 Oct 2026, 22:2523+2
28 Oct 2026, 21:2521no change
28 Oct 2026, 20:2521no change
28 Oct 2026, 19:2521no change
28 Oct 2026, 18:2521no change
28 Oct 2026, 17:2521no change
28 Oct 2026, 16:2521no change
28 Oct 2026, 15:2521no change
28 Oct 2026, 14:2521no change
28 Oct 2026, 13:2521no change
28 Oct 2026, 12:2521first reading

Position on Roblox’s fun with friends sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Halloween Pass Premuim
499 R$
Abyss Core X2
399 R$
Lock Third Death Coin
299 R$
coin luck
299 R$
Hell Stone x2
199 R$
VIP
199 R$
Auto Rebirth
99 R$
Reaper Follow
99 R$
Double Exp
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 202629 October 2026
1625 measurements spanning 77 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1625
Measured (UTC)% likedChange
29 Oct 2026, 06:5096no change
29 Oct 2026, 05:5096no change
29 Oct 2026, 04:5096no change
29 Oct 2026, 03:5096no change
29 Oct 2026, 02:5096no change
29 Oct 2026, 01:5096no change
29 Oct 2026, 00:5096no change
28 Oct 2026, 23:5096no change
28 Oct 2026, 22:5096no change
28 Oct 2026, 21:5096no change
28 Oct 2026, 20:5096no change
28 Oct 2026, 19:5096no change
28 Oct 2026, 18:5096no change
28 Oct 2026, 17:5096no change
28 Oct 2026, 16:5096no change
28 Oct 2026, 15:5096no change
28 Oct 2026, 14:5096no change
28 Oct 2026, 13:5096no change
28 Oct 2026, 12:5096no change
28 Oct 2026, 11:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
2 October 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.