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[UDP11] +1 DMG Per Revive[💀]

[UDP11] +1 DMG Per Revive[💀]

A Roblox experience owned by Big Lemon Game Studio.

AdventureENrogueliteincrementaloffline-progress

[UDP11] +1 DMG Per Revive[💀] is an adventure experience created on 2026-05-15. It currently has 3,161 players online. The game has accumulated 16,075,563 lifetime visits and 860,890 favorites. User engagement metrics show a 96% like percentage. The title suggests mechanics involving damage increases upon revival and offline progression.

Description (written by the developer; not a statement by this register)

Every time you revive, you get stronger! Fight monsters, lose HP, revive, and gain more DMG. Death is not the end. It is your power-up. ⚔️ Defeat monsters and push through death road 💀 Revive to gain more damage ❤️ HP is no longer required. It only keeps you away from power. 👑 Challenge for stronger revive boosts 🔁 Climb the Death Tower and rebirth to unlock even more power ⏰ Grow stronger while offline. Come back every day to claim your rewards! Can you become strong enough to conquer the Death Road?

Last updated by the developer 23 Aug 2026, 14:43 UTC.

2,372
playing (measured 24 Aug 2026, 08:50 UTC)
17,465,041
lifetime visits
96%
liked (62,189 👍 / 2,689 👎)
882,214
favourites (50.5 per 1k visits)
15 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2,3303,1092,719.52,37210 August 202624 August 2026
62 measurements spanning 14 days, net -737. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 2,213–3,226 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 62
Measured (UTC)PlayersChange
24 Aug 2026, 08:502,372-20
24 Aug 2026, 07:502,392+40
24 Aug 2026, 06:502,352+4
24 Aug 2026, 05:502,348+16
24 Aug 2026, 04:502,332+2
24 Aug 2026, 03:502,330-50
24 Aug 2026, 02:502,380-24
24 Aug 2026, 01:502,404+30
24 Aug 2026, 00:502,374+28
23 Aug 2026, 23:502,346-16
23 Aug 2026, 22:502,362-91
23 Aug 2026, 21:502,453-5
23 Aug 2026, 20:502,458-86
23 Aug 2026, 19:502,544-50
23 Aug 2026, 18:502,594+4
23 Aug 2026, 17:502,590-77
23 Aug 2026, 16:502,667+57
23 Aug 2026, 15:502,610+44
23 Aug 2026, 14:502,566+40
23 Aug 2026, 13:502,526first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Summer Pass Premuim
499 R$
coin luck
299 R$
Lock Third Death Coin
299 R$
Hell Stone x2
199 R$
VIP
199 R$
Double Exp
99 R$
Reaper Follow
99 R$
Auto Rebirth
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 202624 August 2026
62 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 62
Measured (UTC)% likedChange
24 Aug 2026, 08:5096no change
24 Aug 2026, 07:5096no change
24 Aug 2026, 06:5096no change
24 Aug 2026, 05:5096no change
24 Aug 2026, 04:5096no change
24 Aug 2026, 03:5096no change
24 Aug 2026, 02:5096no change
24 Aug 2026, 01:5096no change
24 Aug 2026, 00:5096no change
23 Aug 2026, 23:5096no change
23 Aug 2026, 22:5096no change
23 Aug 2026, 21:5096no change
23 Aug 2026, 20:5096no change
23 Aug 2026, 19:5096no change
23 Aug 2026, 18:5096no change
23 Aug 2026, 17:5096no change
23 Aug 2026, 16:5096no change
23 Aug 2026, 15:5096no change
23 Aug 2026, 14:5096no change
23 Aug 2026, 13:5096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.