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kkutu cafe

kkutu cafe

A Roblox experience owned by 종순그룹.

MinigamesENword gameKorean languagesocial

kkutu cafe is a Roblox experience created on 2026-06-07. It currently has 122 players and 631,020 lifetime visits. The game holds a 48% like percentage and 1,679 favorites. It features multiple gameplay modes including Basic, Kung Fu, and Pass the bomb. The experience includes customizable atmospheric noise and a rooftop piano feature.

Description (written by the developer; not a statement by this register)

Chatty Cafe 💬 [Beta] This game uses standard pronunciation rules. 💯 Win based on vocabulary, creativity, and typing speed! Finish the sentence - Basic mode based on Kutu. Kung Fu - A more challenging mode where you can only write three-letter words. Pass the bomb by entering a word within the time limit. General Vocabulary: Standard Korean Dictionary Atmospheric noise: Korean dialect + Kutu atmospheric noise (can be turned on and off in room settings). There is a piano that can be painted directly on the rooftop. This is a 1-person development game. Updated almost daily. ====Tag==== storytelling, knock-knock, cafe, Korea, storytelling, vibe, jazz, Korean communication Endless Tower

Last updated by the developer 18 Aug 2026, 00:50 UTC.

0
playing (measured 21 Aug 2026, 20:54 UTC)
679,468
lifetime visits
48%
liked (569 👍 / 611 👎)
2,491
favourites (3.7 per 1k visits)
7 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

05728.511 August 2026 — 57 players21 August 2026 — 0 players11 August 202621 August 2026
2 measurements spanning 10 days, net -57. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:540-57
11 Aug 2026, 16:2257first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BoomBox
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome266,051 · 67.8% win
## · other112,200 · 27.0% win
10으������� · other19,435 · 4.9% win
딍<b>.</b> · other8,743 · 2.1% win
20으������� · other5,413 · 1.8% win
30으������� · other3,005 · 1.4% win
40으������� · other2,558 · 1.4% win
50ᄋ◂ · other1,986 · 1.4% win
Thank you. · other155 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

474847.514 August 2026 — 48 % liked21 August 2026 — 48 % liked24 August 2026 — 47 % liked3 September 2026 — 48 % liked13 September 2026 — 48 % liked23 September 2026 — 48 % liked3 October 2026 — 48 % liked13 October 2026 — 48 % liked23 October 2026 — 48 % liked14 August 202623 October 2026
9 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–48 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:5348no change
13 Oct 2026, 21:5348no change
3 Oct 2026, 21:5248no change
23 Sept 2026, 21:5148no change
13 Sept 2026, 20:4848no change
3 Sept 2026, 20:3848+1
24 Aug 2026, 20:1647-1
21 Aug 2026, 20:5448no change
14 Aug 2026, 20:1648first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.