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[NINJA ACADEMY] SHINSEI

[NINJA ACADEMY] SHINSEI

A Roblox experience owned by Shinsei Community.

SimulatorENNarutoTraining SimulatorAFK Rewards

Description (written by the developer; not a statement by this register)

🍃 Shinsei Ninja Academy 🍃 Train. Improve. Prepare. Shinsei Ninja Academy was created to help players learn and practice the Hand Seal system before the official release of Shinsei. Improve your speed, memorize seal combinations, and prepare yourself for the battles that await in the full game. 🎁 AFK Rewards Every 2 hours and 30 minutes, you'll receive a random reward: Ryo (In-Game Currency) Clan Spins Appearance Spins All rewards earned in Shinsei Ninja Academy will be transferred to your account when the main game releases. 💙 Support the Development 💙 Simply playing helps support the development of Shinsei through playtime. For those who would like to support the project even further, optional donation products are also available within the experience. Whether you're here to train, AFK for rewards, or support the game, every visit helps us move one step closer to release. Thank you for supporting Shinsei. We can't wait to see you when the full game release!

Last updated by the developer 14 Aug 2026, 05:08 UTC.

183
playing (measured 5 Sept 2026, 16:50 UTC)
215,129
lifetime visits
91%
liked (1,936 👍 / 186 👎)
3,764
favourites (17.5 per 1k visits)
10 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

164309236.518310 August 20265 September 2026
355 measurements spanning 26 days, net -126. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 142–331 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 355
Measured (UTC)PlayersChange
5 Sept 2026, 16:50183+7
5 Sept 2026, 15:50176-3
5 Sept 2026, 14:50179+5
5 Sept 2026, 13:50174no change
5 Sept 2026, 12:50174+7
5 Sept 2026, 11:50167-2
5 Sept 2026, 10:50169-2
5 Sept 2026, 09:50171+3
5 Sept 2026, 08:50168-1
5 Sept 2026, 07:50169-1
5 Sept 2026, 06:50170-1
5 Sept 2026, 05:50171no change
5 Sept 2026, 04:50171-16
5 Sept 2026, 03:50187+3
5 Sept 2026, 02:50184+10
5 Sept 2026, 01:50174+6
5 Sept 2026, 00:50168+4
4 Sept 2026, 23:50164-9
4 Sept 2026, 22:50173-9
4 Sept 2026, 21:50182first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The Student [TITLE] · other913 · 1.0% win
Faster than a Blink [TITLE] · other673 · 0.20% win
Handseal Master [TITLE] · other91 · 0.20% win
50 Hours [EMOTE] · progression2 · 0.00% win
750 Hours [EQUIPMENT] · progression0 · 0.00% win
300 Hours [WEAPON] · progression0 · 0.00% win
1000 Hours [SUBSTITUTION] · progression0 · 0.00% win
100 Hours [SKIN] · progression0 · 0.00% win
200 Hours [SKIN] · other0 · 0.00% win
500 Hours [EQUIPMENT] · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9115 August 20265 September 2026
355 measurements spanning 21 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 355
Measured (UTC)% likedChange
5 Sept 2026, 16:5091no change
5 Sept 2026, 15:5091no change
5 Sept 2026, 14:5091no change
5 Sept 2026, 13:5091no change
5 Sept 2026, 12:5091no change
5 Sept 2026, 11:5091no change
5 Sept 2026, 10:5091no change
5 Sept 2026, 09:5091no change
5 Sept 2026, 08:5091no change
5 Sept 2026, 07:5091no change
5 Sept 2026, 06:5091no change
5 Sept 2026, 05:5091no change
5 Sept 2026, 04:5091no change
5 Sept 2026, 03:5091no change
5 Sept 2026, 02:5091no change
5 Sept 2026, 01:5091no change
5 Sept 2026, 00:5091no change
4 Sept 2026, 23:5091no change
4 Sept 2026, 22:5091no change
4 Sept 2026, 21:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.