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UPDATE [V 4.0] The Shadow Network

UPDATE [V 4.0] The Shadow Network

A Roblox experience owned by CheesyStudiosOfficial.

HorrorENbackroomshorrorexploration

UPDATE [V 4.0] The Shadow Network is a horror experience created on 2023-09-14. It has accumulated 67,358,916 lifetime visits and currently has 2,527 players online. The game holds 309,021 favorites and maintains a 91% like percentage. Players explore Level 0 of the Backrooms in this title.

Description (written by the developer; not a statement by this register)

You no-clip out of Reality in to the so called Backrooms finding yourself in level 0, your task is to Explore making your way to the Mysteries that lie within. Are you up for the Task? ⚠️WARNING⚠️ This game contains Jumpscares and loud Noises. ❤The graphics of the game are made by developers, AI is not used for the graphics. 🎁Premium Members get in game Bonuses! For the best experience: 🎞 Turn on max graphics 🔊 Wear headphones for full immersion 👍 Like & ⭐ Favorite for more updates!

Last updated by the developer 4 Sept 2026, 06:02 UTC.

1,347
playing (measured 4 Sept 2026, 19:50 UTC)
71,472,225
lifetime visits
91%
liked (46,776 👍 / 4,861 👎)
324,404
favourites (4.5 per 1k visits)
14 September 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4732,7951,6341,34710 August 20264 September 2026
334 measurements spanning 25 days, net -1,004. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 125–3,143 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 334
Measured (UTC)PlayersChange
4 Sept 2026, 19:501,347+33
4 Sept 2026, 18:501,314-55
4 Sept 2026, 17:501,369-101
4 Sept 2026, 16:501,470-132
4 Sept 2026, 15:501,602-6
4 Sept 2026, 14:501,608+200
4 Sept 2026, 13:501,408+106
4 Sept 2026, 12:501,302+74
4 Sept 2026, 11:501,228+310
4 Sept 2026, 10:50918+198
4 Sept 2026, 09:50720-65
4 Sept 2026, 08:50785-27
4 Sept 2026, 07:50812+58
4 Sept 2026, 06:50754+21
4 Sept 2026, 05:50733-25
4 Sept 2026, 04:50758-48
4 Sept 2026, 03:50806-127
4 Sept 2026, 02:50933+51
4 Sept 2026, 01:50882-136
4 Sept 2026, 00:501,018first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[Story Only] Plus 1 Respawn On Ally
1,199 R$
[Story Only] Plus 1 Respawn Life
599 R$
Lantern
449 R$
Starter Pack
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A New Journey · welcome10,992,023 · 18.1% win
Dim-lit Dweller · other7,494,356 · 32.1% win
Aqua Apprentice · other6,709,082 · 28.2% win
Dusty Drifter · other3,824,750 · 14.0% win
Shadowed Seeker · other2,857,599 · 10.3% win
Wire-Walker · other1,443,492 · 5.4% win
Playtime Prisoner · other1,188,427 · 4.5% win
Terror Sprinter · other906,406 · 3.5% win
Welcome to the Office · welcome896,188 · 3.5% win
Express Service · other343,250 · 1.4% win
One with the Cones · other7,953 · 0.10% win
I was always here · other1,954 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9121 August 20264 September 2026
335 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 335
Measured (UTC)% likedChange
4 Sept 2026, 19:5091no change
4 Sept 2026, 18:5091no change
4 Sept 2026, 17:5091no change
4 Sept 2026, 16:5091no change
4 Sept 2026, 15:5091no change
4 Sept 2026, 14:5091no change
4 Sept 2026, 13:5091no change
4 Sept 2026, 12:5091no change
4 Sept 2026, 11:5091no change
4 Sept 2026, 10:5091no change
4 Sept 2026, 09:5091no change
4 Sept 2026, 08:5091no change
4 Sept 2026, 07:5091no change
4 Sept 2026, 06:5091no change
4 Sept 2026, 05:5091no change
4 Sept 2026, 04:5091no change
4 Sept 2026, 03:5091no change
4 Sept 2026, 02:5091no change
4 Sept 2026, 01:5091no change
4 Sept 2026, 00:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.