[UPD4] Be The Final Boss
A Roblox experience owned by Apparently Champions.
Tower defenseENtower defenseboss battleminion summoning
[UPD4] Be The Final Boss is a tower-defense experience created on 2026-06-30. It has accumulated 25,317,076 lifetime visits and 652,241 favorites. Currently, 6,056 users are playing. The game holds a 97% like percentage. These metrics reflect its performance within the Roblox platform as recorded in the data index.
Description (written by the developer; not a statement by this register)
It's YOUR turn to be the FINAL BOSS!🔥 Heroes from across the land are trying to take down your castle. DEFEND IT with your minions!⚔️ Summon minions to fight for you!! 👹 Defeat endless waves of heroes! Level up your skill tree and unlock NEW weapons!⚔️ Get stronger and stronger to become the ultimate Boss! Release code: betheboss Upvote for more! Check the in-game codes board! UPDATES WEEKLY sometimes more than once a week🔥 Update 3: 🏰 NEW CASTLE SKIN SYSTEM 👹 NEW RAID BOSS EVENT 🏆 3 NEW LEADERBOARDS 🎲 AUTO ROLL REWORK 🎁 AUTO ROLL PLUS GIFTING 🧩 BULK UNIT UPGRADES 🎯 RANGE DISPLAY ⚔️ Improved battle behavior, balance, visuals, and overall game experience! Tags: Tower Defense, sword, anime defense, build, slime, defend, TD, slayer, simulator, boss Available on Desktop, Mobile, Console!
Last updated by the developer 5 Sept 2026, 20:09 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 5 Sept 2026, 23:50 | 1,511 | -70 |
| 5 Sept 2026, 22:50 | 1,581 | -83 |
| 5 Sept 2026, 21:50 | 1,664 | -157 |
| 5 Sept 2026, 20:50 | 1,821 | -21 |
| 5 Sept 2026, 19:50 | 1,842 | +220 |
| 5 Sept 2026, 18:50 | 1,622 | +82 |
| 5 Sept 2026, 17:50 | 1,540 | +47 |
| 5 Sept 2026, 16:50 | 1,493 | -244 |
| 5 Sept 2026, 15:50 | 1,737 | -54 |
| 5 Sept 2026, 14:50 | 1,791 | -48 |
| 5 Sept 2026, 13:50 | 1,839 | +108 |
| 5 Sept 2026, 12:50 | 1,731 | +12 |
| 5 Sept 2026, 11:50 | 1,719 | +120 |
| 5 Sept 2026, 10:50 | 1,599 | -1 |
| 5 Sept 2026, 09:50 | 1,600 | +6 |
| 5 Sept 2026, 08:50 | 1,594 | +47 |
| 5 Sept 2026, 07:50 | 1,547 | +43 |
| 5 Sept 2026, 06:50 | 1,504 | -9 |
| 5 Sept 2026, 05:50 | 1,513 | -75 |
| 5 Sept 2026, 04:50 | 1,588 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 5 Sept 2026, 23:50 | 97 | no change |
| 5 Sept 2026, 22:50 | 97 | no change |
| 5 Sept 2026, 21:50 | 97 | no change |
| 5 Sept 2026, 20:50 | 97 | no change |
| 5 Sept 2026, 19:50 | 97 | no change |
| 5 Sept 2026, 18:50 | 97 | no change |
| 5 Sept 2026, 17:50 | 97 | no change |
| 5 Sept 2026, 16:50 | 97 | no change |
| 5 Sept 2026, 15:50 | 97 | no change |
| 5 Sept 2026, 14:50 | 97 | no change |
| 5 Sept 2026, 13:50 | 97 | no change |
| 5 Sept 2026, 12:50 | 97 | no change |
| 5 Sept 2026, 11:50 | 97 | no change |
| 5 Sept 2026, 10:50 | 97 | no change |
| 5 Sept 2026, 09:50 | 97 | no change |
| 5 Sept 2026, 08:50 | 97 | no change |
| 5 Sept 2026, 07:50 | 97 | no change |
| 5 Sept 2026, 06:50 | 97 | no change |
| 5 Sept 2026, 05:50 | 97 | no change |
| 5 Sept 2026, 04:50 | 97 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.