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[UPD4] Be The Final Boss

[UPD4] Be The Final Boss

A Roblox experience owned by Apparently Champions.

Tower defenseENtower defenseboss battleminion summoning

[UPD4] Be The Final Boss is a tower-defense experience created on 2026-06-30. It has accumulated 25,317,076 lifetime visits and 652,241 favorites. Currently, 6,056 users are playing. The game holds a 97% like percentage. These metrics reflect its performance within the Roblox platform as recorded in the data index.

Description (written by the developer; not a statement by this register)

It's YOUR turn to be the FINAL BOSS!🔥 Heroes from across the land are trying to take down your castle. DEFEND IT with your minions!⚔️ Summon minions to fight for you!! 👹 Defeat endless waves of heroes! Level up your skill tree and unlock NEW weapons!⚔️ Get stronger and stronger to become the ultimate Boss! Release code: betheboss Upvote for more! Check the in-game codes board! UPDATES WEEKLY sometimes more than once a week🔥 Update 3: 🏰 NEW CASTLE SKIN SYSTEM 👹 NEW RAID BOSS EVENT 🏆 3 NEW LEADERBOARDS 🎲 AUTO ROLL REWORK 🎁 AUTO ROLL PLUS GIFTING 🧩 BULK UNIT UPGRADES 🎯 RANGE DISPLAY ⚔️ Improved battle behavior, balance, visuals, and overall game experience! Tags: Tower Defense, sword, anime defense, build, slime, defend, TD, slayer, simulator, boss Available on Desktop, Mobile, Console!

Last updated by the developer 5 Sept 2026, 20:09 UTC.

1,511
playing (measured 5 Sept 2026, 23:50 UTC)
29,688,710
lifetime visits
97%
liked (110,516 👍 / 3,925 👎)
729,980
favourites (24.6 per 1k visits)
30 June 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,1837,3884,285.51,51110 August 20265 September 2026
362 measurements spanning 26 days, net -5,877. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 252–8,319 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 362
Measured (UTC)PlayersChange
5 Sept 2026, 23:501,511-70
5 Sept 2026, 22:501,581-83
5 Sept 2026, 21:501,664-157
5 Sept 2026, 20:501,821-21
5 Sept 2026, 19:501,842+220
5 Sept 2026, 18:501,622+82
5 Sept 2026, 17:501,540+47
5 Sept 2026, 16:501,493-244
5 Sept 2026, 15:501,737-54
5 Sept 2026, 14:501,791-48
5 Sept 2026, 13:501,839+108
5 Sept 2026, 12:501,731+12
5 Sept 2026, 11:501,719+120
5 Sept 2026, 10:501,599-1
5 Sept 2026, 09:501,600+6
5 Sept 2026, 08:501,594+47
5 Sept 2026, 07:501,547+43
5 Sept 2026, 06:501,504-9
5 Sept 2026, 05:501,513-75
5 Sept 2026, 04:501,588first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Mutation Chance
399 R$
Double Coin Drops
299 R$
Soul Boost
299 R$
Auto Roll Plus
299 R$
VIP
249 R$
Super Luck
249 R$
Extra Population
249 R$
Auto Swing
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Play! · welcome6,138,876 · 43.0% win
Complete The Tutorial! · welcome2,820,078 · 18.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 20265 September 2026
364 measurements spanning 23 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 364
Measured (UTC)% likedChange
5 Sept 2026, 23:5097no change
5 Sept 2026, 22:5097no change
5 Sept 2026, 21:5097no change
5 Sept 2026, 20:5097no change
5 Sept 2026, 19:5097no change
5 Sept 2026, 18:5097no change
5 Sept 2026, 17:5097no change
5 Sept 2026, 16:5097no change
5 Sept 2026, 15:5097no change
5 Sept 2026, 14:5097no change
5 Sept 2026, 13:5097no change
5 Sept 2026, 12:5097no change
5 Sept 2026, 11:5097no change
5 Sept 2026, 10:5097no change
5 Sept 2026, 09:5097no change
5 Sept 2026, 08:5097no change
5 Sept 2026, 07:5097no change
5 Sept 2026, 06:5097no change
5 Sept 2026, 05:5097no change
5 Sept 2026, 04:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.