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Steal From Cars!

Steal From Cars!

A Roblox experience owned by священная война.

RoleplayENstealthheistvehicle

Steal From Cars! is a roleplay experience created on 2026-07-03. It has accumulated 647,668 lifetime visits and 83,170 favorites. Currently, 198 users are playing. The game holds an 89% like percentage. The description outlines mechanics involving sneaking into car bases, outrunning hunters, and delivering vehicles for cash.

Description (written by the developer; not a statement by this register)

How many Cars can you STEAL? 😈 Be careful, the Cars killers guarding their territory don’t forgive mistakes. 1. Sneak into a Car base 🕶️ 2. Outrun the Car hunting you down ⚡ 3. Deliver Cars to your base and turn chaos into cash 💰 Every Car you bring helps you grow richer.

Last updated by the developer 8 Aug 2026, 21:59 UTC.

273
playing (measured 24 Aug 2026, 12:50 UTC)
837,942
lifetime visits
89%
liked (1,948 👍 / 234 👎)
83,170
favourites (99.3 per 1k visits)
3 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

107290198.527310 August 202624 August 2026
66 measurements spanning 14 days, net +92. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–317 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 66
Measured (UTC)PlayersChange
24 Aug 2026, 12:50273+37
24 Aug 2026, 11:50236+19
24 Aug 2026, 10:50217+25
24 Aug 2026, 09:50192+30
24 Aug 2026, 08:50162+15
24 Aug 2026, 07:50147+16
24 Aug 2026, 06:50131-15
24 Aug 2026, 05:50146+18
24 Aug 2026, 04:50128+21
24 Aug 2026, 03:50107-19
24 Aug 2026, 02:50126+5
24 Aug 2026, 01:50121-10
24 Aug 2026, 00:50131+6
23 Aug 2026, 23:50125-13
23 Aug 2026, 22:50138+11
23 Aug 2026, 21:50127-19
23 Aug 2026, 20:50146-16
23 Aug 2026, 19:50162-8
23 Aug 2026, 18:50170-1
23 Aug 2026, 17:50171first reading

Concurrent players at each of our measurements (insert-on-change).

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Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 202624 August 2026
66 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 66
Measured (UTC)% likedChange
24 Aug 2026, 12:5089no change
24 Aug 2026, 11:5089no change
24 Aug 2026, 10:5089no change
24 Aug 2026, 09:5089no change
24 Aug 2026, 08:5089no change
24 Aug 2026, 07:5089no change
24 Aug 2026, 06:5089no change
24 Aug 2026, 05:5089no change
24 Aug 2026, 04:5089no change
24 Aug 2026, 03:5089no change
24 Aug 2026, 02:5089no change
24 Aug 2026, 01:5089no change
24 Aug 2026, 00:5089no change
23 Aug 2026, 23:5089no change
23 Aug 2026, 22:5089no change
23 Aug 2026, 21:5089no change
23 Aug 2026, 20:5089no change
23 Aug 2026, 19:5089no change
23 Aug 2026, 18:5089no change
23 Aug 2026, 17:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.