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[NEW]🏎️💨Steal a Supercar

[NEW]🏎️💨Steal a Supercar

A Roblox experience owned by Tycoon Forge.

SimulatorENvehicle theftcollectionfighting

Steal a Supercar is a simulator experience created on 2025-07-07. It has 25,506,222 lifetime visits and 622,625 favorites. Currently, 272 players are active. The game holds a 95% like percentage. This data reflects the measured statistics for this specific Roblox experience.

Description (written by the developer; not a statement by this register)

🏎️ Welcome to Steal a Supercar! 🏎️ 👍 Like the game and join the group for a FREE Nuclear Slap! 🚨 Auto GODLY every 100 likes! How to Play: 🚗 Buy Supercars 🕵️‍♂️ Sneak into other players garages and STEAL their cars! 💸 Earn offline 📈 Rebirth to make more cash and unlock rare vehicles 👊 Use slaps and gear to fight other players 🚘 50+ exclusive Supercars to collect! 👥Play with a Friend for a FREE Legendary!

Last updated by the developer 28 Mar 2026, 13:41 UTC.

93
playing (measured 21 Aug 2026, 20:54 UTC)
25,637,827
lifetime visits
95%
liked (27,458 👍 / 1,331 👎)
631,544
favourites (24.6 per 1k visits)
7 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9320915110 August 2026 — 209 players21 August 2026 — 93 players10 August 202621 August 2026
2 measurements spanning 11 days, net -116. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–226 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5493-116
10 Aug 2026, 14:20209first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer
499 R$
VIP
299 R$
2x Cash
199 R$
Double Slap
149 R$
Remote Lock
99 R$
Freeze Ray
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome9,063,557 · 100.0% win
10 Minutes · other3,892,601 · 49.8% win
30 Minutes · progression1,554,573 · 21.3% win
1 Hour · other700,679 · 8.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9521 August 2026 — 95 % liked23 August 2026 — 95 % liked2 September 2026 — 95 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:0895no change
23 Aug 2026, 15:5395no change
21 Aug 2026, 20:5495first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.