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💥[CLAN WARS + 2000X] SPTS : Emperor

💥[CLAN WARS + 2000X] SPTS : Emperor

A Roblox experience owned by SPTS Emperor.

SimulatorENsuperheroclickerclan

Description (written by the developer; not a statement by this register)

🔥 BECOME THE STRONGEST. RULE THEM ALL. 🔥 💥 Welcome to Super Training Simulator! Start from nothing, train beyond your limits and become an UNSTOPPABLE SUPERHUMAN! 👑 👊 FISTS — Train harder & unleash devastating punches! 💪 BODY — Become tougher, stronger & nearly INVINCIBLE! 🧠 MIND — Unlock powerful psychic abilities! ⚡ SPEED — Get so fast it feels like TELEPORTATION! ☄️ CHOOSE YOUR DESTINY — Become a legendary HERO 🦸 or VILLAIN 😈 🏆 DOMINATE THE LEADERBOARDS — Prove you're the strongest player in the world! 🎲 Roll for powerful Races & Perks 📦 Open Boxes and hunt for rare rewards ✨ Unlock Auras & Abilities 📈 Keep upgrading and push your power to insane levels! 📕 UPDATE V1.23 📕 🧬 NEW RACES 💎 NEW PERKS 📦 NEW BOXES 💤 ANTI-AFK ⚔️ TRAIN • EVOLVE • DOMINATE ⚔️ 👑 Can you become the strongest? Every 2-3 Days UPDATE! 👑 {EMPEROR TEAM} 👑

Last updated by the developer 21 Aug 2026, 11:15 UTC.

91
playing (measured 21 Aug 2026, 21:50 UTC)
83,476
lifetime visits
87%
liked (356 👍 / 52 👎)
817
favourites (9.8 per 1k visits)
9 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9112310712 August 2026 — 123 players21 August 2026 — 101 players21 August 2026 — 91 players12 August 202621 August 2026
3 measurements spanning 9 days, net -32. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–128 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 21:5091-10
21 Aug 2026, 20:54101-22
12 Aug 2026, 12:03123first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2xCollectLuck
799 R$
2x Crypta
399 R$
Auto Race
199 R$
Auto Perk
49 R$
HalfCooldown
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Emperor of the GAME! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

878887.515 August 2026 — 87 % liked21 August 2026 — 88 % liked21 August 2026 — 88 % liked25 August 2026 — 88 % liked4 September 2026 — 87 % liked15 August 20264 September 2026
5 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 18:1787-1
25 Aug 2026, 18:1788no change
21 Aug 2026, 21:5088no change
21 Aug 2026, 20:5488+1
15 Aug 2026, 18:1787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.