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[UPD 1] SPTS: X

[UPD 1] SPTS: X

A Roblox experience owned by Quanteuse Studios.

SimulatorENsuperherostat trainingleaderboards

Description (written by the developer; not a statement by this register)

💥 Welcome to SPTS:X! 💥 Train, grow stronger, and become one of the most powerful players in the world! 👊 Train your Fist Strength and unleash devastating punches! 💪 Build your Body Toughness and become nearly unstoppable! ✨ Master your Psychic Power and unlock incredible abilities! ⚡ Increase your Speed until you can move faster than the eye can see! ☄️ Choose your path — become a powerful Superhero or a feared Supervillain! 🏆 Climb the global leaderboards, compete against other players, discover new areas, unlock stronger powers, and much more! 🔥 How powerful can you become? 🇧🇷 Made with passion by a Brazilian.

Last updated by the developer 26 Aug 2026, 02:02 UTC.

15
playing (measured 26 Aug 2026, 19:15 UTC)
2,602
lifetime visits
84%
liked (203 👍 / 38 👎)
280
favourites (107.6 per 1k visits)
17 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 19:1515first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Contributor
15,000 R$
LB Conceal
137 R$
Half Skill Cooldown
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

TODAY · other32,986 · 53.5% win
X · other32,974 · 53.5% win
: · other32,953 · 53.5% win
SPTS · other32,937 · 53.6% win
PLAY · welcome32,899 · 54.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 21 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

75858026 August 2026 — 75 % liked5 September 2026 — 76 % liked15 September 2026 — 77 % liked25 September 2026 — 80 % liked5 October 2026 — 85 % liked15 October 2026 — 85 % liked25 October 2026 — 84 % liked8426 August 202625 October 2026
7 measurements spanning 60 days, net +9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 23:3784-1
15 Oct 2026, 23:3285no change
5 Oct 2026, 23:3185+5
25 Sept 2026, 23:3180+3
15 Sept 2026, 22:4777+1
5 Sept 2026, 22:3776+1
26 Aug 2026, 20:0275first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
14 October 2026
Roblox entity thumbnail
30 September 2026
Roblox entity thumbnail
16 September 2026
Roblox entity thumbnail
26 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.