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KAI CENAT [HORROR]

KAI CENAT [HORROR]

A Roblox experience owned by Horror Mechanics.

HorrorENhorrorjumpscaresnight shift

KAI CENAT [HORROR] is a horror experience created on 2026-05-14. It has accumulated 3,588,622 lifetime visits and 81,522 favorites. Currently, 26 users are playing. The experience holds an 88% like percentage. The description notes jumpscares, eerie sounds, and cinematic cutscenes. It recommends headphones and high graphics for the experience.

Description (written by the developer; not a statement by this register)

Kai Cenat is on the loose... and you're stuck working the night shift at a laundromat. Most nights are quiet. Tonight is anything but normal. ⚠️ Features jumpscares, eerie sounds, and cinematic cutscenes. 🎧 Headphones and high graphics are recommended. 🌀 A strange and unforgettable experience. 👥 Best played with friends. ❓Can you make it through the night?

Last updated by the developer 7 Aug 2026, 21:15 UTC.

26
playing (measured 10 Aug 2026, 14:06 UTC)
3,588,622
lifetime visits
88%
liked (17,751 👍 / 2,452 👎)
82,938
favourites (23.1 per 1k visits)
14 May 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0690first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

6 Player Lobby
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,112,220 · 100.0% win
you survived the FIRST CUTSCENE · progression1,559,587 · 100.0% win
Survive the Band · progression1,062,017 · 100.0% win
Beat chapter 1 · progression773,686 · 85.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:2288no change
14 Aug 2026, 04:2288first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.