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[WORLD 2] +1 RNG Ascension

[WORLD 2] +1 RNG Ascension

A Roblox experience owned by Sonrise Studios.

SimulatorENRNG mechanicsIncremental progressionAura collection

Description (written by the developer; not a statement by this register)

🎲 Roll for extremely rare Auras! 🔥 Gain QUINTILLIONS of Aura 🌍 Unlock powerful new Zones 🔄 Ascend for MASSIVE multipliers 🏆 Rank up and climb the leaderboards 👑 Can you achieve INFINITE AURA? tags: phonk, brazilian, rng, roll, aura, luck, lucky, incremental, simulator

Last updated by the developer 10 Aug 2026, 23:37 UTC.

26
playing (measured 10 Aug 2026, 23:53 UTC)
35,596
lifetime visits
86%
liked (260 👍 / 41 👎)
11,717
favourites (329.2 per 1k visits)
23 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:5312first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$
2x ascension
99 R$
2x luck
49 R$
10x Aura
35 R$
8x Aura
29 R$
2x roll
29 R$
6x Aura
22 R$
4x aura
14 R$
2x Aura
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome14,013 · 100.0% win
10K Aura! · progression9,950 · 100.0% win
10M Aura · progression8,937 · 100.0% win
50K Ascensions! · progression8,328 · 100.0% win
50B Ascensions! · progression4,089 · 71.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

818683.516 August 2026 — 81 % liked26 August 2026 — 86 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 07:3486+5
16 Aug 2026, 07:3481first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.