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[BOSS] Illegal Boxing

[BOSS] Illegal Boxing

A Roblox experience owned by Derpbox.

Fighting & PvPENboxinglevel-upevolution

Description (written by the developer; not a statement by this register)

🥊 Punch. Level up. Evolve. Repeat. Grow from a basic boxer into a total monster. Pick your upgrades, unlock crazy new boxers and fight your way to the top of the ring! 💥 Tons of boxers to unlock 💪 Make your own build 👑 Become the strongest in the server Think you can be #1? 🏆 NOTE: This game has just been soft released. Please report any bugs or suggestions in the community server <3

Last updated by the developer 17 Oct 2026, 12:04 UTC.

61
playing (measured 17 Oct 2026, 20:50 UTC)
118,095
lifetime visits
87%
liked (879 👍 / 128 👎)
3,706
favourites (31.4 per 1k visits)
29 August 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

611359817 Oct 2026, 16:45 — 117 players17 Oct 2026, 16:50 — 122 players17 Oct 2026, 17:50 — 135 players17 Oct 2026, 18:50 — 114 players17 Oct 2026, 19:50 — 119 players17 Oct 2026, 20:50 — 61 players17 Oct 2026, 16:4517 Oct 2026, 20:50
6 measurements taken within a single day, net -56. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–146 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Oct 2026, 20:5061-58
17 Oct 2026, 19:50119+5
17 Oct 2026, 18:50114-21
17 Oct 2026, 17:50135+13
17 Oct 2026, 16:50122+5
17 Oct 2026, 16:45117first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8717 Oct 2026, 16:45 — 87 % liked17 Oct 2026, 16:50 — 87 % liked17 Oct 2026, 17:50 — 87 % liked17 Oct 2026, 18:50 — 87 % liked17 Oct 2026, 19:50 — 87 % liked17 Oct 2026, 20:50 — 87 % liked17 Oct 2026, 16:4517 Oct 2026, 20:50
6 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
17 Oct 2026, 20:5087no change
17 Oct 2026, 19:5087no change
17 Oct 2026, 18:5087no change
17 Oct 2026, 17:5087no change
17 Oct 2026, 16:5087no change
17 Oct 2026, 16:4587first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.