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[SCP] TASK FORCE

[SCP] TASK FORCE

A Roblox experience owned by Roman Entertainment.

SimulatorENSCP UniverseTactical SimulatorMilitary

[SCP] TASK FORCE is a simulator experience created on 2020-07-21. It has recorded 44,906,425 lifetime visits and 337,202 favorites. Currently, 23 users are playing. The experience holds a 90% like percentage. It is categorized under the simulator genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

TASK FORCE ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Task Force is a tactical & realistic military simulator set in the SCP Universe. Being assigned on terrifying and life-threatening operations, do you have what it takes to serve the Foundation? Work with up to 11 other operatives, or go in solo. Your operation, your story. Who can you trust? Are your employers really the allies here? This experience was made by Roman Entertainment Based on the SCP Universe ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

Last updated by the developer 8 Aug 2026, 01:26 UTC.

23
playing (measured 10 Aug 2026, 15:31 UTC)
44,906,425
lifetime visits
90%
liked (102,594 👍 / 10,936 👎)
337,292
favourites (7.5 per 1k visits)
21 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3122first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extended Squad
400 R$
Custom Code Name
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Smokin' Hot · other3,863,986 · 41.0% win
Crisis Averted · progression1,477,006 · 15.9% win
Lost and Found · collection846,126 · 3.8% win
No Trace Left · other512,045 · 2.8% win
Heads Turned · other323,433 · 3.0% win
Trail Gone Cold · other120,013 · 0.20% win
Bringing Stability · other76,707 · 0.00% win
Loose End · other60,643 · 0.20% win
You met the Creator · welcome6,564 · 0.00% win
The Funder · other3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9023 August 2026 — 90 % liked2 September 2026 — 90 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:3590no change
23 Aug 2026, 14:3190first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.