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Project Fur

Project Fur

A Roblox experience owned by Intended Chaos.

HorrorENhorrorco-opsurvival

Project Fur is a horror experience created on November 23, 2020. The game has accumulated 15,116,313 lifetime visits and 134,300 favorites. Currently, 50 players are active. The title holds a 71% like percentage. It features gameplay involving parasitic entities and gear acquisition within an underground lab setting.

Description (written by the developer; not a statement by this register)

🫡 No longer being updated; critical fixes only, thanks for playing with us over the past 5+ years! 🧪 When unknown parasitic goo entities escape from an underground lab, you must explore, gear up, and fight against those who became furs. 🐺 🌟 Join our group for a 1.25x COIN MULTIPLIER! 🤩 Play and earn more on the weekends with a 1.5x COIN MULTIPLIER! (Stacks with group benefits) ⚠️ Exploiting is PROHIBITED, and will result in a PERMANENT BAN! There are NO APPEALS. Play nicely. 😇 📜 You can view our game rules here to understand what we allow and don't: https://devforum.roblox.com/t/pt-community-rules/1382067 🎮 Support for Mobile and Gamepads/Console. 🧑‍💻Medium to High end devices are recommended.

Last updated by the developer 19 Jul 2026, 03:32 UTC.

50
playing (measured 10 Aug 2026, 18:45 UTC)
15,116,313
lifetime visits
71%
liked (29,633 👍 / 11,901 👎)
134,626
favourites (8.9 per 1k visits)
23 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:4559first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

📻 Radio
239 R$
✨VIP Pass
189 R$
🕺 Dance Pack
115 R$
🤗 Expression Emotes
50 R$
🧘 Sit Emotes
20 R$
🤣 Toxic Emotes
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Jungle · welcome1,229,195 · 88.0% win
Survivor's Hideout · other195,429 · 5.4% win
Maxwell · other165,202 · 24.2% win
The Crash · other72,079 · 0.00% win
V̵͙͌o̷̧͝i̸̠̚d̶̖̔ · other66,448 · 0.10% win
Skilled Hunter · other57,032 · 3.9% win
The Warehouse · other51,901 · 0.00% win
The Past · other32,240 · 0.00% win
The Tomb · progression30,850 · 1.4% win
King of the hill · progression30,519 · 2.3% win
The Turbines · other26,698 · 4.1% win
Experienced Killer · other24,778 · 2.1% win
Light at the End of the Tunnel · progression16,297 · 2.6% win
An Exceptional Hunter · other12,759 · 1.4% win
Nothing Is Worth the Risk... · other10,942 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7113 August 2026 — 71 % liked23 August 2026 — 71 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:4971no change
13 Aug 2026, 17:4971first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.