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[CH3] Tearful Sacrifice Game

[CH3] Tearful Sacrifice Game

A Roblox experience owned by Sacrifice Lab.

OtherENchapter-basedeconomy systemrevive mechanic

[CH3] Tearful Sacrifice Game is an other genre Roblox experience created on 2020-12-21. It has accumulated 142,674,262 lifetime visits and 127,318 favorites. Currently, 95 users are playing. The experience holds a 64% like percentage. Updates include a revive feature, attendance quests, and an economy system.

Description (written by the developer; not a statement by this register)

[06.07.2024 Update] - Revive feature Added - Attendance quest [05.21.2024 Update] - All chapter skins can be visually confirmed in the lobby - Add Economy system - Attendance event (- 07.15.2024 10.AM)

Last updated by the developer 3 Oct 2024, 08:12 UTC.

95
playing (measured 10 Aug 2026, 15:01 UTC)
142,674,262
lifetime visits
64%
liked (28,138 👍 / 16,136 👎)
127,500
favourites (0.9 per 1k visits)
21 December 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0114first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

EmotePackage (CH3)
300 R$
The greatest egoist king ever
150 R$
Devil
100 R$
Emote Pass 4
90 R$
Emote Pass 6 Chap2
80 R$
Wow, egoist king
70 R$
Emote Pass 3
70 R$
Emote Pass 5 Chap2
70 R$
Emote Pass 4 Chap2
60 R$
Emote Pass 2
50 R$
myeongsang (CH3)
50 R$
Emote Pass 3 Chap2
50 R$
gyotong jeongli (CH3)
50 R$
RANYI BOOMBOX
50 R$
Emote Pass 2 Chap2
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6423 August 2026 — 64 % liked2 September 2026 — 64 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:5364no change
23 Aug 2026, 12:5164first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.