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rosu!mania 7.50.1 🎧 Music + Rhythm

rosu!mania 7.50.1 🎧 Music + Rhythm

A Roblox experience owned by RoVSRG.

RacingENosu!maniarhythmmusic

rosu!mania 7.50.1 is a racing experience created on 2022-03-09. The game has accumulated 12,631,588 lifetime visits and 72,898 favorites. Currently, 30 users are playing. The title holds a 75% like percentage. The description notes version 7.50.1 and suggests setting the frame limit to 240 for optimal performance.

Description (written by the developer; not a statement by this register)

Current game version: 7.50.1 Shutdown = Game bugs fixes or Game updates Set Frame Limit to 240 for better experience.

Last updated by the developer 18 Mar 2026, 01:26 UTC.

30
playing (measured 10 Aug 2026, 21:04 UTC)
12,631,588
lifetime visits
75%
liked (24,356 👍 / 8,011 👎)
73,068
favourites (5.8 per 1k visits)
9 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:0442first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

100 Combo · progression333,289 · 9.7% win
500 Combo · progression143,198 · 5.3% win
1000 Combo · progression63,429 · 2.4% win
Shifted-XL · other271 · 0.00% win
Midnight Illusion I · other268 · 0.10% win
Party Pile · other241 · 0.00% win
Shifted-0 · other236 · 0.00% win
Planes & Rockets · other234 · 0.00% win
Midnight Illusion II · other217 · 0.00% win
Midnight Illusion III · other186 · 0.00% win
Shifted-X · other160 · 0.00% win
Juniper Hypernova A · other143 · 0.10% win
Terrification Pile · other136 · 0.00% win
Party Pile ULTIMATE · other111 · 0.00% win
Juniper Hypernova B · other105 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7513 August 2026 — 75 % liked23 August 2026 — 75 % liked2 September 2026 — 75 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:5175no change
23 Aug 2026, 18:4975no change
13 Aug 2026, 18:4875first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.