Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Encounters ⚔️ Fighting

Encounters ⚔️ Fighting

A Roblox experience owned by Encounters by Voldex.

Fighting & PvPENanimearena brawlercompetitive

Encounters ⚔️ Fighting is a fighting-pvp experience created on 2021-09-17. It has 405,932,116 lifetime visits, 734,586 favorites, and an 85% like percentage. Currently, 126 users are playing. The game features ability-based combat with over 30 champions and supports 2v2, 1v1, and FFA modes.

Description (written by the developer; not a statement by this register)

❤️ NEW CODE releasing at 400K Likes! ❤️ 🔥 Make sure to leave a like and invite your friends to play! 🔥 Do you like Anime? Do you like fighting games? Then Encounters is the experience for you! Use your abilities to best your enemies in a fast paced last man standing brawl arena! With a large amount of champions and infinite ability combo strategies, there will always be new things to explore. ⚔️ Choose Between 30+ unique champions 👥 Play with Friends in 2v2, 1v1, and FFA ability-based combat 🏆 Win competitive matches to earn Trophies 🗝️ Unlock exclusive Champions and Skins 💪 Practice against bots Tags: fighting, combat, face off, arena, champions, competitive, casual, tournament, multiplayer 🎮 Brought to you by Voldex! 🎮

Last updated by the developer 27 Mar 2026, 16:53 UTC.

69
playing (measured 21 Aug 2026, 20:54 UTC)
406,022,386
lifetime visits
85%
liked (419,274 👍 / 72,816 👎)
734,798
favourites (1.8 per 1k visits)
17 September 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

59696410 August 2026 — 59 players21 August 2026 — 69 players10 August 202621 August 2026
2 measurements spanning 11 days, net +10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–71 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5469+10
10 Aug 2026, 14:1959first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Battlepass
799 R$
Triple Summon
249 R$
Dance Emotes
199 R$
Custom Knockout Sound
199 R$
1.5x XP
150 R$
Custom Chat Color
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

A New Candidate · welcome35,466,766 · 25.9% win
Aspiring Champion · progression19,463,219 · 19.4% win
Taste Of Victory · progression12,144,415 · 17.4% win
Novice · welcome2,735,692 · 3.8% win
Rising Potential · other2,212,886 · 0.00% win
Advanced · other1,693,162 · 3.7% win
Competent · other1,225,536 · 1.8% win
Expert · other943,150 · 1.1% win
Master · other752,696 · 1.3% win
Grand Master618,440 · 1.0% win
Legend · other518,111 · 1.2% win
Mythic · other440,553 · 0.90% win
Supreme · other378,219 · 0.50% win
Supreme Challenger · other328,666 · 0.70% win
Beta Tester! · other13,992 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8521 August 2026 — 85 % liked23 August 2026 — 85 % liked2 September 2026 — 85 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:2185no change
23 Aug 2026, 12:2085no change
21 Aug 2026, 20:5485first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

2,421,172
YouTube views across 19 matched videos

Most-viewed match: “Becoming Most OP Character In Roblox Super Smash Bros”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 26 Aug 2026, 03:20 UTC.