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OVERKILL

OVERKILL

A Roblox experience owned by Repotted.

ShooterENdeckbuildershooterteam-based

OVERKILL is a shooter experience created on 2025-06-08. It has accumulated 58,451,385 lifetime visits and 1,125,519 favorites. Currently, 1,612 users are playing. The game holds a 90% like percentage. It features fast-paced deckbuilder shooter mechanics with team, duel, and free-for-all modes.

Description (written by the developer; not a statement by this register)

Fast-paced deckbuilder shooter where you stack upgrades to become stronger each round. Compete in teams, duels, or free-for-all matches — the first to 5 points wins! ✨ July 31 update: Added daily quests, emotes, & kill effects 👍 If you enjoy the game, please give it a like! It's the easiest way to support us. 👥 Join your friends for extra rewards! 💬 Chat with the developers & community in our server! ⚠️ Exploiters will be permanently banned!

Last updated by the developer 10 Aug 2026, 00:45 UTC.

828
playing (measured 26 Aug 2026, 22:50 UTC)
59,924,378
lifetime visits
89%
liked (175,583 👍 / 20,668 👎)
1,145,535
favourites (19.1 per 1k visits)
8 June 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3512,1851,26882810 August 202626 August 2026
124 measurements spanning 16 days, net -110. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–2,460 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 124
Measured (UTC)PlayersChange
26 Aug 2026, 22:50828+8
26 Aug 2026, 21:50820-6
26 Aug 2026, 20:50826+19
26 Aug 2026, 19:50807-20
26 Aug 2026, 18:50827+57
26 Aug 2026, 17:50770+60
26 Aug 2026, 16:50710+76
26 Aug 2026, 15:50634-19
26 Aug 2026, 14:50653-9
26 Aug 2026, 13:50662+89
26 Aug 2026, 12:50573+29
26 Aug 2026, 11:50544+49
26 Aug 2026, 10:50495+28
26 Aug 2026, 09:50467+116
26 Aug 2026, 08:50351-24
26 Aug 2026, 07:50375-25
26 Aug 2026, 06:50400+10
26 Aug 2026, 05:50390-207
26 Aug 2026, 04:50597+81
26 Aug 2026, 03:50516first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Getting Started · welcome14,809,742 · 100.0% win
Gaining Ground · progression9,152,613 · 84.1% win
Taking Aim · other9,096,835 · 83.6% win
Locked In · other6,621,847 · 56.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

899089.521 August 202626 August 2026
124 measurements spanning 5 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 124
Measured (UTC)% likedChange
26 Aug 2026, 22:5089no change
26 Aug 2026, 21:5089no change
26 Aug 2026, 20:5089no change
26 Aug 2026, 19:5089no change
26 Aug 2026, 18:5089no change
26 Aug 2026, 17:5089no change
26 Aug 2026, 16:5089no change
26 Aug 2026, 15:5089no change
26 Aug 2026, 14:5089no change
26 Aug 2026, 13:5089no change
26 Aug 2026, 12:5089no change
26 Aug 2026, 11:5089no change
26 Aug 2026, 10:5089no change
26 Aug 2026, 09:5089no change
26 Aug 2026, 08:5089no change
26 Aug 2026, 07:5089no change
26 Aug 2026, 06:5089no change
26 Aug 2026, 05:5089no change
26 Aug 2026, 04:5089no change
26 Aug 2026, 03:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.