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[ Undertale : Final Showdown ]

[ Undertale : Final Showdown ]

A Roblox experience owned by Undertale : Final Showdown Group.

Fighting & PvPENUndertaleSans vs CharaBoss Fight

[ Undertale : Final Showdown ] is a fighting-pvp Roblox experience created on 2022-03-10. The game records 8,576,340 lifetime visits and 65,142 favorites. It maintains an 82% like percentage. Currently, zero users are playing. The experience features Sans versus Chara gameplay mechanics.

Description (written by the developer; not a statement by this register)

Welcome to UNDERTALE FINAL SHOWDOWN! - # NOTICE # - This game will not be receiving any content additions, as we are working on a complete remaster of this game. 🌟 Immerse yourself in a distinctive Sans VS Chara experience, complete with dazzling effects, fast-paced gameplay, and a plethora of variety! 🌟 💀 Play as one of the many monsters and serve your judgement to the human/s 💀 🔪 Play as a human and use your own perfect combination of equipment that fits your playstyle in order to defeat the monster/s🔪 Credits: - The UFS Development team - Creators of all the unique Alternate Universes (AUs) featured in the game

Last updated by the developer 25 Jun 2026, 11:54 UTC.

0
playing (measured 10 Aug 2026, 16:08 UTC)
8,576,340
lifetime visits
82%
liked (20,271 👍 / 4,548 👎)
65,133
favourites (7.6 per 1k visits)
10 March 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Skin Pack: Not So Serious
450 R$
Private Servers (PERMANANT)
400 R$
Horror Sans
400 R$
emote pack 2
200 R$
emote pack 1
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Beginning · welcome1,815,136 · 40.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8213 August 2026 — 82 % liked23 August 2026 — 82 % liked2 September 2026 — 82 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:2082no change
23 Aug 2026, 21:1982no change
13 Aug 2026, 21:1882first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

undertale-final-showdown.fandom.com2 active editors · 4,490 edits
194 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.