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REYSYNC | The Backrooms

REYSYNC | The Backrooms

A Roblox experience owned by ASYNCᅠ.

HorrorENbackroomshorrorsurvival

REYSYNC | The Backrooms is a horror experience created on 2022-04-02. It has accumulated 3,220,727 lifetime visits and 57,838 favorites. Currently, 57 players are active. The title holds a 67% like percentage. The description indicates a group-based mechanic requiring membership in the main group and social link for progression. The genre is classified as horror.

Description (written by the developer; not a statement by this register)

If you're not careful, you may clip out of reality and into the backrooms. The endless rooms of insanity and an annoying Hum-Buzz. Be a survivor, or join the side of ASYNC and research this mysterious world. The game is best enjoyed in public servers. [ THIS GAME IS A GROUP BASED EXPERIENCE. TO PROGRESS IN THE GAME, JOIN THE MAIN GROUP AND SOCIAL LINK! ] TAGS (IGNORE): Backrooms, Hotel, Horror, Creature, Shadow, Found Footage, Creepy, Horror, The backrooms, backrooms, kv31, KV-31 K. Pixels , Kan e Pixels, Pool Rooms, liminal spaces, liminal

Last updated by the developer 9 Aug 2026, 18:47 UTC.

57
playing (measured 10 Aug 2026, 16:02 UTC)
3,220,727
lifetime visits
67%
liked (9,037 👍 / 4,399 👎)
58,923
favourites (18.3 per 1k visits)
2 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:02106first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MAXX DONOR
10,000 R$
Major Donor
1,000 R$
Big Donor
500 R$
Cranklight
100 R$
Lantern
50 R$
Camera
50 R$
Donor
25 R$
MRE
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to ASYNC. · welcome761,712 · 100.0% win
Connections! · social225,744 · 75.6% win
The Pitfalls · other45,101 · 2.0% win
30 Minutes · progression31,237 · 5.6% win
KV31 · other28,898 · 0.70% win
The Trainstation · other13,811 · 0.30% win
Lower Pits · progression11,281 · 0.90% win
1 Hour · other9,587 · 2.3% win
Meet the owner · other4,526 · 0.00% win
The Poolrooms · other3,186 · 0.70% win
INFESTATION. · other1,976 · 0.30% win
4 Hours · progression1,718 · 0.60% win
NO TICKET. · other1,109 · 0.30% win
SLATED. · other1,025 · 0.40% win
SMILE. · other1,014 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6714 August 2026 — 67 % liked24 August 2026 — 67 % liked3 September 2026 — 67 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:3067no change
24 Aug 2026, 05:2367no change
14 Aug 2026, 05:2367first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.