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Backrooms: Limbo

Backrooms: Limbo

A Roblox experience owned by | Backrooms : Limbo |.

HorrorENBackroomsHorrorSurvival

Description (written by the developer; not a statement by this register)

WARNING Follow Roblox TOS & Limbo Community Rules found in our communications. ――――――――――――――――――――――――――――――――――――――――――――― Beyond what reality used to have to disclose, and showcase for those inhabiting; is something far more treacherous. A place of repetition. A place in... Limbo. Iɴᴅɪᴠɪᴅᴜᴀʟs ᴀʀᴇ sᴜʙᴊᴇᴄᴛ ᴛᴏ ʙᴇɪɴɢ ʙᴀʀʀᴇᴅ ᴀᴄᴄᴇss ғᴏʀ ᴍɪsʙᴇʜᴀᴠɪɴɢ ᴡʜɪʟᴇ ᴘʟᴀʏɪɴɢ ᴛᴏ ᴀ ᴅᴇɢʀᴇᴇ ᴛʜᴀᴛ ᴀᴄᴛɪᴠᴇʟʏ ʀᴜɪɴs ᴛʜᴇ ᴇxᴘᴇʀɪᴇɴᴄᴇ ᴏғ ᴏᴛʜᴇʀs, ᴏᴜᴛsɪᴅᴇ ᴏғ ᴛʜᴇ ɪɴᴛᴇɴᴛɪᴏɴs ᴏғ ᴛʜᴇ Dᴇᴠᴇʟᴏᴘᴇʀs. ――――――――――――――――――――――――――――――――――――――――――――― Join our communications using the code backroomslimbo. Tags - Survival Horror, Survival, Horror, Backrooms, Liminal, The Backrooms , Limbo, Backrooms Limbo

Last updated by the developer 22 Jul 2026, 15:15 UTC.

25
playing (measured 11 Aug 2026, 02:37 UTC)
273,436
lifetime visits
86%
liked (1,593 👍 / 250 👎)
6,466
favourites (23.6 per 1k visits)
25 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:377first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HUGE Donation
25,000 R$
Big Donation
2,500 R$
Supporter
500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stuck in Limbo · other2,663 · 0.00% win
Arctic Night · other1,515 · 0.00% win
Harvest Season · other519 · 0.00% win
The Human Rite · other28 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8615 August 2026 — 86 % liked25 August 2026 — 86 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 02:0786no change
15 Aug 2026, 01:5386first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.