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Build a Medieval Army [SHIELDS]

Build a Medieval Army [SHIELDS]

A Roblox experience owned by ZedCo.

Tower defenseENbase defenseflag captureprestige system

Build a Medieval Army [SHIELDS] is a tower-defense experience created on 2017-06-30. It has accumulated 97,230,732 lifetime visits and 1,773,424 favorites. Currently, 2,030 users are playing. The game holds a 91% like percentage. Players build armies, defend bases, and steal flags to earn cash. Premium members receive a 10% income boost, while claiming the center flag provides a 20% increase.

Description (written by the developer; not a statement by this register)

⚔️ Build up a MASSIVE army and command them into battle 🚩 Steal enemy flags and return them to your base to loot their cash 🛡️ Defend your base from various types of enemies ✨ Prestige for exclusive units and items 🏹 Claim the center flag for a +20% income boost ✨PREMIUM MEMBERS GET +10% INCOME

Last updated by the developer 1 Aug 2026, 13:45 UTC.

1,164
playing (measured 4 Sept 2026, 06:50 UTC)
99,527,855
lifetime visits
91%
liked (310,042 👍 / 29,134 👎)
1,781,462
favourites (17.9 per 1k visits)
30 June 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8132,3361,574.51,16410 August 20264 September 2026
321 measurements spanning 25 days, net -542. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 585–2,564 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 321
Measured (UTC)PlayersChange
4 Sept 2026, 06:501,164+76
4 Sept 2026, 05:501,088+32
4 Sept 2026, 04:501,056-25
4 Sept 2026, 03:501,081-41
4 Sept 2026, 02:501,122+12
4 Sept 2026, 01:501,110+42
4 Sept 2026, 00:501,068+3
3 Sept 2026, 23:501,065+5
3 Sept 2026, 22:501,060+3
3 Sept 2026, 21:501,057-35
3 Sept 2026, 20:501,092-119
3 Sept 2026, 19:501,211-4
3 Sept 2026, 18:501,215-46
3 Sept 2026, 17:501,261-148
3 Sept 2026, 16:501,409-132
3 Sept 2026, 15:501,541-69
3 Sept 2026, 14:501,610-142
3 Sept 2026, 13:501,752+233
3 Sept 2026, 12:501,519-1
3 Sept 2026, 11:501,520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Giant ZED
3,500 R$
Catapult Troop
1,200 R$
Berzerker Giant
800 R$
Roman Legion
800 R$
Archer Squad [+4]
720 R$
Sky Fort
620 R$
Cloned Troops
399 R$
Double Income
399 R$
Troop BUFF
325 R$
Spartan Soldier
300 R$
Heavy Soldier
250 R$
Assassin Soldier!
250 R$
Double XP
200 R$
Heal Spell
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,409,474 · 100.0% win
10 Minutes · other2,758,832 · 69.3% win
1,000 Kills · progression788,777 · 18.6% win
1 Hour · other579,596 · 16.7% win
2 Hours · other113,253 · 2.9% win
10,000 Kills · progression41,256 · 0.70% win
50,000 Kills · progression1,531 · 0.00% win
Gifter · other303 · 0.00% win
500K Kills · progression50 · 0.00% win
5M Kills · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9121 August 20264 September 2026
322 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 322
Measured (UTC)% likedChange
4 Sept 2026, 06:5091no change
4 Sept 2026, 05:5091no change
4 Sept 2026, 04:5091no change
4 Sept 2026, 03:5091no change
4 Sept 2026, 02:5091no change
4 Sept 2026, 01:5091no change
4 Sept 2026, 00:5091no change
3 Sept 2026, 23:5091no change
3 Sept 2026, 22:5091no change
3 Sept 2026, 21:5091no change
3 Sept 2026, 20:5091no change
3 Sept 2026, 19:5091no change
3 Sept 2026, 18:5091no change
3 Sept 2026, 17:5091no change
3 Sept 2026, 16:5091no change
3 Sept 2026, 15:5091no change
3 Sept 2026, 14:5091no change
3 Sept 2026, 13:5091no change
3 Sept 2026, 12:5091no change
3 Sept 2026, 11:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.