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Build a Medieval Army [SHIELDS]

Build a Medieval Army [SHIELDS]

A Roblox experience owned by ZedCo.

Tower defenseENbase defenseflag captureprestige system

Build a Medieval Army [SHIELDS] is a tower-defense experience created on 2017-06-30. It has accumulated 97,230,732 lifetime visits and 1,773,424 favorites. Currently, 2,030 users are playing. The game holds a 91% like percentage. Players build armies, defend bases, and steal flags to earn cash. Premium members receive a 10% income boost, while claiming the center flag provides a 20% increase.

Description (written by the developer; not a statement by this register)

⚔️ Build up a MASSIVE army and command them into battle 🚩 Steal enemy flags and return them to your base to loot their cash 🛡️ Defend your base from various types of enemies ✨ Prestige for exclusive units and items 🏹 Claim the center flag for a +20% income boost ✨PREMIUM MEMBERS GET +10% INCOME

Last updated by the developer 24 Oct 2026, 08:00 UTC.

749
playing (measured 26 Oct 2026, 03:50 UTC)
102,241,357
lifetime visits
91%
liked (311,812 👍 / 29,424 👎)
1,788,556
favourites (17.5 per 1k visits)
30 June 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1511,6739127495 October 202626 October 2026
500 measurements spanning 21 days, net +521. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
26 Oct 2026, 03:50749-76
26 Oct 2026, 02:50825+30
26 Oct 2026, 01:50795-27
26 Oct 2026, 00:50822+19
25 Oct 2026, 23:50803-198
25 Oct 2026, 22:501,001-37
25 Oct 2026, 21:501,038-37
25 Oct 2026, 20:501,075-239
25 Oct 2026, 19:501,314-67
25 Oct 2026, 18:501,381-213
25 Oct 2026, 17:501,594-1
25 Oct 2026, 16:501,595-78
25 Oct 2026, 15:501,673+91
25 Oct 2026, 14:501,582+72
25 Oct 2026, 13:501,510+36
25 Oct 2026, 12:501,474+90
25 Oct 2026, 11:501,384+40
25 Oct 2026, 10:501,344+20
25 Oct 2026, 09:501,324+18
25 Oct 2026, 08:501,306first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Giant ZED
3,399 R$
Cavalry [+3]
1,100 R$
Catapult Troop
1,049 R$
Roman Legion
699 R$
Berzerker Giant
699 R$
Archer Squad [+4]
629 R$
Sky Fort
539 R$
Double Income
349 R$
Cloned Troops
349 R$
Troop BUFF
279 R$
Spartan Soldier
259 R$
Assassin Soldier!
219 R$
Heavy Soldier
219 R$
Heal Spell
175 R$
Double XP
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,299,404 · 93.5% win
10 Minutes · other3,180,767 · 54.4% win
1,000 Kills · progression892,787 · 19.8% win
1 Hour · other675,102 · 14.8% win
2 Hours · other130,472 · 2.7% win
10,000 Kills · progression47,309 · 2.0% win
50,000 Kills · progression1,880 · 0.20% win
Gifter · other373 · 0.00% win
500K Kills · progression53 · 0.00% win
5M Kills · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9121 August 202626 October 2026
1560 measurements spanning 65 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1560
Measured (UTC)% likedChange
26 Oct 2026, 03:5091no change
26 Oct 2026, 02:5091no change
26 Oct 2026, 01:5091no change
26 Oct 2026, 00:5091no change
25 Oct 2026, 23:5091no change
25 Oct 2026, 22:5091no change
25 Oct 2026, 21:5091no change
25 Oct 2026, 20:5091no change
25 Oct 2026, 19:5091no change
25 Oct 2026, 18:5091no change
25 Oct 2026, 17:5091no change
25 Oct 2026, 16:5091no change
25 Oct 2026, 15:5091no change
25 Oct 2026, 14:5091no change
25 Oct 2026, 13:5091no change
25 Oct 2026, 12:5091no change
25 Oct 2026, 11:5091no change
25 Oct 2026, 10:5091no change
25 Oct 2026, 09:5091no change
25 Oct 2026, 08:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
11 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.