Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Case Opening Simulator 2

Case Opening Simulator 2

A Roblox experience owned by Codrop Studio.

SimulatorENcase openingsimulatorRNG

Case Opening Simulator 2 is a simulator experience created on 2022-08-07. It has accumulated 12,756,622 lifetime visits and 36,397 favorites. Currently, 41 users are playing. The game holds a 79% like percentage. Tags include case unboxing, rolling, RNG, and battles.

Description (written by the developer; not a statement by this register)

📦 Welcome to Case Opening Simulator 2! 👍 Like the game and Join the group How to Play: 📦 Open Free Cases 💸 Discover 620+ Cases 💪 Battle with Friends 💎 Unlock Upgrades 🔥 Climb Leaderboards ⚠️ Please note that items and currency earned in this game are only available in-game and cannot be awarded on the Roblox website. Tags: Case Unboxing, Case Rolling, RNG, Case Battles

Last updated by the developer 9 Aug 2026, 16:48 UTC.

41
playing (measured 10 Aug 2026, 14:33 UTC)
12,756,622
lifetime visits
79%
liked (56,292 👍 / 14,628 👎)
36,847
favourites (2.9 per 1k visits)
7 August 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3367first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
449 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,583,838 · 19.1% win
Mythic Spin · other277,375 · 1.9% win
2025 Easter Event · social146,434 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7913 August 2026 — 79 % liked23 August 2026 — 79 % liked2 September 2026 — 79 % liked12 September 2026 — 79 % liked22 September 2026 — 79 % liked2 October 2026 — 79 % liked12 October 2026 — 79 % liked22 October 2026 — 79 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:1679no change
12 Oct 2026, 19:0779no change
2 Oct 2026, 19:0479no change
22 Sept 2026, 19:0279no change
12 Sept 2026, 18:5379no change
2 Sept 2026, 18:5079no change
23 Aug 2026, 18:4779no change
13 Aug 2026, 18:4779first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.