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💪 every second you get +1 damage 🤓

💪 every second you get +1 damage 🤓

A Roblox experience owned by Formulate.

TycoonENincrementalschoolclicker

💪 every second you get +1 damage 🤓 is a tycoon experience created on 2022-12-30. It has accumulated 6,956,338 lifetime visits and 16,568 favorites. The game holds a 93% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

become a bully and rule the school halls by knocking out nerds and stealing their lunch money by getting +1 damage every second as you grow your muscles . start with 1 damage and grow powerful with billions of damage every second you play!

Last updated by the developer 16 Feb 2026, 20:45 UTC.

0
playing (measured 10 Aug 2026, 16:15 UTC)
6,956,338
lifetime visits
93%
liked (19,367 👍 / 1,562 👎)
16,564
favourites (2.4 per 1k visits)
30 December 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x10 lunch money!!
999 R$
shadow sword
999 R$
x10 damage
499 R$
x2 rebirths
299 R$
x2 damage
199 R$
VIP
199 R$
50% off rebirths
149 R$
x2 lunch money
149 R$
swing faster
99 R$
CORNDOG CORNDOG
49 R$
instant hatch wow
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

played the best game of all time · other3,205,205 · 100.0% win
first knockout · progression2,685,114 · 100.0% win
defeat a nerd · other2,683,125 · 100.0% win
defeat a buff nerd · progression2,123,477 · 66.7% win
defeat a popular girl · progression1,640,094 · 22.2% win
defeat a band kid · progression1,040,850 · 0.00% win
defeat a class clown · progression737,577 · 0.00% win
defeat a football player · progression597,494 · 0.00% win
defeat a teacher · progression386,387 · 0.00% win
defeat a gym teacher · progression289,431 · 0.00% win
1 hour of playing the greatest game of all time · progression275,599 · 11.1% win
500 knockouts · progression272,247 · 0.00% win
defeat a copy & paste · progression64,940 · 11.1% win
defeat bacon hair · progression40,779 · 0.00% win
defeat a preppy · progression20,430 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9313 August 2026 — 93 % liked23 August 2026 — 93 % liked2 September 2026 — 93 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:0093no change
23 Aug 2026, 22:5393no change
13 Aug 2026, 22:5293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.