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Every Click +1 Strength 💪

Every Click +1 Strength 💪

A Roblox experience owned by lol games...

TycoonENincrementalclickerpet collection

Every Click +1 Strength 💪 is a tycoon experience created on 2024-11-03. It has accumulated 52,002,099 lifetime visits and 3,510,391 favorites. Currently, 268 users are playing. The game holds a 94% like percentage. Players gain strength through clicking, training, and collecting pets. Offline progress is supported. Roblox Plus offers a 1.50x strength multiplier.

Description (written by the developer; not a statement by this register)

Welcome to Every Click +1 Strength! Gain strength with every click! 💪 Train your body! 🏋️‍♂️ Gain new moves 🌟 Collect pets! 🐶 Unlock new worlds! 🌎 Fight other players! 👊 Join brawls! 💥 Roblox Plus Benefits: 1.50x Strength and Daily Plus Rewards! 💎 Join "lol games.." to unlock daily group rewards and 1.10x Strength! https://www.roblox.com/groups/12208023/lol-games 🎁 Invite friends for a strength boost! 👥 If you enjoy this game leave a like and favorite! 👍 Remember, you keep gaining Strength even while you're offline! ⏰

Last updated by the developer 13 Aug 2026, 21:53 UTC.

91
playing (measured 26 Aug 2026, 01:50 UTC)
52,264,901
lifetime visits
94%
liked (33,860 👍 / 2,047 👎)
3,548,239
favourites (67.9 per 1k visits)
3 November 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

91278184.510 August 202626 August 2026
103 measurements spanning 15 days, net -187. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–306 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 103
Measured (UTC)PlayersChange
26 Aug 2026, 01:5091-13
26 Aug 2026, 00:50104-15
25 Aug 2026, 23:50119+14
25 Aug 2026, 22:50105-20
25 Aug 2026, 21:50125-15
25 Aug 2026, 20:50140-10
25 Aug 2026, 19:50150-10
25 Aug 2026, 18:50160+16
25 Aug 2026, 17:50144-9
25 Aug 2026, 16:50153+14
25 Aug 2026, 15:50139-53
25 Aug 2026, 14:50192+19
25 Aug 2026, 13:50173+12
25 Aug 2026, 12:50161-19
25 Aug 2026, 11:50180+19
25 Aug 2026, 10:50161-31
25 Aug 2026, 09:50192+19
25 Aug 2026, 08:50173+3
25 Aug 2026, 07:50170+22
25 Aug 2026, 06:50148first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Weights
499 R$
2x Wins
399 R$
2x Strength
399 R$
+4 Pet Equip
299 R$
VIP
199 R$
Triple Hatch
199 R$
+50 Pet Storage
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome19,840,626 · 74.8% win
1 Win · progression17,730,432 · 67.2% win
100 Strength · progression16,873,500 · 69.0% win
1K Strength · progression13,111,486 · 55.9% win
10 Wins · progression11,257,234 · 47.6% win
10K Strength · progression9,940,138 · 43.9% win
Fight! · other6,220,114 · 29.5% win
100K Strength · progression5,571,723 · 30.2% win
100 Wins · progression3,256,403 · 11.5% win
1M Strength · progression2,679,278 · 19.7% win
500 Wins · progression792,879 · 2.4% win
10M Strength · progression772,037 · 9.5% win
1K Wins · progression435,876 · 1.0% win
100M Strength · progression202,533 · 2.1% win
3K Wins · progression83,183 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9421 August 202622 October 2026
109 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 109
Measured (UTC)% likedChange
22 Oct 2026, 14:3394no change
12 Oct 2026, 14:3194no change
2 Oct 2026, 14:2394no change
22 Sept 2026, 14:2294no change
12 Sept 2026, 14:2194no change
2 Sept 2026, 14:1894no change
26 Aug 2026, 01:5094no change
26 Aug 2026, 00:5094no change
25 Aug 2026, 23:5094no change
25 Aug 2026, 22:5094no change
25 Aug 2026, 21:5094no change
25 Aug 2026, 20:5094no change
25 Aug 2026, 19:5094no change
25 Aug 2026, 18:5094no change
25 Aug 2026, 17:5094no change
25 Aug 2026, 16:5094no change
25 Aug 2026, 15:5094no change
25 Aug 2026, 14:5094no change
25 Aug 2026, 13:5094no change
25 Aug 2026, 12:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.