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[💎]Ninjitsu: Master of Elements

[💎]Ninjitsu: Master of Elements

A Roblox experience owned by Apex | Studios.

Fighting & PvPENNinjaElemental CombatScroll Collection

[💎]Ninjitsu: Master of Elements is a fighting-pvp Roblox experience created on 2023-02-04. The game currently has 91 players online. It has accumulated 24,288,992 lifetime visits and 134,104 favorites. The title maintains a 92% like percentage. Players engage in elemental ninjitsu training across PC, mobile, and console platforms.

Description (written by the developer; not a statement by this register)

Christmas Event: Christmas special boss+ FREE epic scroll! New Scroll: White Wolve New mysterious accessories Trading system upcoming Welcome to Rojago as you train to become the ultimate ninja. Choose your path as you master the ancient arts of ninjitsu and harness the power of elemental abilities to overcome your foes. 📱💻🎮 Available on PC/mobile/console ⭐Please like and favorite the game for more updates Common: Strength, Agility Uncommon: Hypnofang, Acidfang, Epic: Fire, Lightning, Ice, Earth, Brown, White wolve Legendary: Green, Samurai Mech, Wind Mystic: Y a n g

Last updated by the developer 7 Aug 2026, 09:33 UTC.

91
playing (measured 10 Aug 2026, 15:05 UTC)
24,288,992
lifetime visits
92%
liked (50,379 👍 / 4,247 👎)
134,345
favourites (5.5 per 1k visits)
4 February 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0556first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Drop Rate
400 R$
2x Money
350 R$
BLACKSMITH VIP
300 R$
2x Mastery
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Badge · welcome6,426,053 · 100.0% win
Beta Badge · other21,336 · 0.10% win
Tester!!! · other62 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:0692no change
13 Aug 2026, 16:0192first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.